Commit Graph

471 Commits

Author SHA1 Message Date
aap
0b5498c060 texture changes 2016-07-21 08:59:06 +02:00
aap
069c66b699 implemented DXT decompression 2016-07-19 23:37:37 +02:00
aap
69356264d7 hardcoded gl3 shaders; extended Image; bmp writer 2016-07-19 18:40:10 +02:00
aap
14547ef830 started looking into ps2 rasters again 2016-07-16 09:13:25 +02:00
aap
40fc1e24fc rasters 2016-07-15 11:55:52 +02:00
aap
5dff69431e got animation, hanim and skinning basically working 2016-07-11 20:27:21 +02:00
aap
b1e55a7784 had messed up split skins 2016-07-10 12:48:04 +02:00
aap
f4f4c088ff skin split streaming 2016-07-09 12:24:26 +02:00
aap
bd06c54c57 worked on camera 2016-07-06 11:44:59 +02:00
aap
dcbbdfe6b2 implemented fog for gl3 2016-07-05 18:22:22 +02:00
aap
abe0bba5af worked on platform drivers 2016-07-05 11:36:43 +02:00
aap
ad1ea4ca53 implemented matfx and cleaned up some whitespace 2016-06-29 12:53:02 +02:00
aap
d3cff5c06c revised initialization again and restructured code for that 2016-06-27 21:59:35 +02:00
aap
454e7b8ac6 small init changes 2016-06-26 11:35:16 +02:00
aap
53647520bc split up some files 2016-06-26 11:16:33 +02:00
aap
dd901ebfa3 more work on initialization 2016-06-25 23:14:18 +02:00
aap
a906d58bcb redid the plugin system; some engine init stuff 2016-06-25 17:58:52 +02:00
aap
e3fa1fcc7f moved gl3 code here; added files i forgot last time 2016-06-24 15:24:58 +02:00
aap
9623bdbf11 reorganized files a bit; added missing file 2016-06-23 16:50:55 +02:00
aap
b7d0b04380 added very basic World 2016-06-23 16:39:34 +02:00
aap
3271713d16 some renaming, frame synching, camera update 2016-06-21 23:16:09 +02:00
aap
634a96be07 more error handling 2016-06-17 16:20:02 +02:00
aap
1bb17b3094 worked on error handling 2016-06-17 13:29:49 +02:00
aap
6e71e34933 implemented basic error system; restructured some files; replaced a few asserts 2016-06-17 00:06:37 +02:00
aap
416ee91bb7 more tidying up 2016-06-16 15:37:35 +02:00
aap
7a4fcce861 Merge branch 'master' of github.com:aap/librw 2016-06-16 14:12:51 +02:00
aap
30114667ed started tidying up 2016-06-16 14:10:46 +02:00
aap
6826652b58 committing old changes 2016-06-14 23:07:16 +02:00
aap
ee726b90a2 implemented some PDS pipelines used by Bully 2016-02-27 23:04:09 +01:00
aap
0c77e505f0 implemented some render state caching for d3d 2016-02-27 13:35:20 +01:00
aap
3902ab328e im an idiot 2016-02-25 01:02:07 +01:00
aap
cb40fd1555 implemented a case insensitive strncmp 2016-02-25 00:30:26 +01:00
aap
41226ef0c6 added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras 2016-02-24 23:56:27 +01:00
aap
63521d903f fixed atomic world bounding sphere 2016-02-24 07:41:55 +01:00
aap
a6a7b0e89c some work on ps2 pipelines, d3d rasters 2016-02-23 10:07:04 +01:00
aap
91291709d8 quat->mat 2016-02-18 18:23:38 +01:00
aap
9bc57a0641 atomic world bounding sphere 2016-02-18 14:56:10 +01:00
aap
7be2e634fe added sphere struct; implemented texture read and find callbacks 2016-02-18 14:29:04 +01:00
aap
8083f88049 changed atomic-clump connection 2016-02-17 23:59:05 +01:00
aap
abe10e7623 some matrix stuff for quiret (untested) 2016-02-17 14:26:49 +01:00
aap
37ec9e041a forgot files :( 2016-02-16 16:27:18 +01:00
aap
4a3cf2a602 minor change 2016-02-16 15:49:45 +01:00
aap
5b3370b479 minor matrix stuff 2016-02-16 08:40:19 +01:00
aap
290117e9be changed math functions again 2016-02-15 10:48:27 +01:00
aap
e1613108cf implemented some math classes 2016-02-14 23:58:11 +01:00
aap
cc77487fc0 implemented projection in Camera 2016-02-14 20:56:05 +01:00
aap
ad81510267 moved d3d rendering code here 2016-02-14 12:28:03 +01:00
aap
dc4011ba7a changes pipeline system a bit 2016-02-14 00:52:45 +01:00
aap
0e0cc1156c worked on rendering and frame ltm synching 2016-02-13 00:52:32 +01:00
aap
80a73f0ac5 d3d9 textures 2016-02-07 01:25:52 +01:00