aap
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8c70df06e4
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removed stuff thats now in librwgta
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2016-02-06 18:17:25 +01:00 |
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aap
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ef58d76bc0
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various changes
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2016-02-06 18:11:31 +01:00 |
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aap
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6d56a23dd1
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small fixes
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2016-01-26 13:53:08 +01:00 |
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aap
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d20a6c3d04
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some changes
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2016-01-24 01:42:51 +01:00 |
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aap
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56e48f4d76
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improved uv animation code
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2016-01-14 23:49:00 +01:00 |
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aap
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da0417571d
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implemented cameras for streaming
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2016-01-13 08:58:15 +01:00 |
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aap
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02c809625a
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implemented many create/clone/destroy functions
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2016-01-12 00:38:36 +01:00 |
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aap
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15872ba211
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reworked the structs and got rid of c++ ctors/dtors
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2016-01-11 18:22:59 +01:00 |
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aap
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efd41771a0
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started implementing linked lists
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2016-01-11 11:23:26 +01:00 |
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aap
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0aadf8c3c9
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made most things build on linux again
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2016-01-10 20:10:53 +01:00 |
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aap
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79c89ebbba
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moved iOS dff converter to rsltest
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2016-01-10 18:18:03 +01:00 |
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aap
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a42bfb90ac
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implemented leeds dff stream read
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2016-01-09 22:01:21 +01:00 |
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aap
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fab7f20c6d
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implemented basic PS2 rasters - no mipmaps yet
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2016-01-03 19:45:51 +01:00 |
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aap
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8b5b64d639
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lcs txd converter
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2015-12-27 22:23:57 +01:00 |
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aap
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1e551d62cd
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implemented some LCS txd things
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2015-12-27 18:45:37 +01:00 |
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aap
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cc1a83acda
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worked on insttest
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2015-12-24 23:31:36 +01:00 |
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aap
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723807cec1
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implemented PS2 SA instance
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2015-12-24 16:43:10 +01:00 |
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aap
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040d167da0
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worked on LCS world
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2015-12-23 23:23:46 +01:00 |
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aap
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aed3fefd01
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fixed some structures
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2015-12-22 12:11:10 +01:00 |
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aap
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39ff5b6288
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more leeds stuff
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2015-12-21 21:56:47 +01:00 |
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aap
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b4427ee1ac
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implemented some leeds stuff
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2015-12-21 20:11:55 +01:00 |
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aap
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37e1e239f9
|
unconvert ADC implemented
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2015-12-20 13:05:32 +01:00 |
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aap
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83d1420dd1
|
more (or rather fewer) lcs fixes
|
2015-12-20 10:38:27 +01:00 |
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aap
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90b2d98b97
|
fixed more bugs and implemented better lcs conversion
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2015-12-20 01:04:31 +01:00 |
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aap
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b7ec874b25
|
more fixes
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2015-12-19 17:05:39 +01:00 |
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aap
|
3aca9c9c7d
|
fixed stuff
|
2015-12-19 15:40:34 +01:00 |
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aap
|
5f2cd51ea1
|
convert LCS meshes cleanly
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2015-12-19 14:47:59 +01:00 |
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aap
|
4e81f31c6b
|
fixed stipid holes in lcs meshes
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2015-12-19 11:08:51 +01:00 |
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aap
|
39711c0a32
|
almost-working lcs conversion
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2015-12-18 17:34:12 +01:00 |
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aap
|
9f9c36a4ef
|
started work on LCS dffs
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2015-12-18 01:10:42 +01:00 |
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aap
|
66e67d5aff
|
made switching platforms a little nicer
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2015-12-17 22:15:59 +01:00 |
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aap
|
32dfcf0fd2
|
implemented PDS plugin and uninstancing in SA pipes
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2015-12-16 20:25:22 +01:00 |
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aap
|
305f93f738
|
implemented ps2 uninstance
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2015-12-14 18:52:50 +01:00 |
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aap
|
3c0df895f1
|
fixed bug with texture allocation
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2015-09-19 19:28:23 +02:00 |
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aap
|
ee96da332f
|
added palette support
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2015-09-17 10:44:07 +02:00 |
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aap
|
926b0a639a
|
implemented basic read/write of xbox textures
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2015-09-15 08:29:57 +02:00 |
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aap
|
b39d9d2b89
|
implemented txd read/write and basic d3d8 native textures
|
2015-09-13 20:23:22 +02:00 |
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aap
|
2671141370
|
implemented uv animations and some other stuff
|
2015-09-11 12:32:06 +02:00 |
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aap
|
eedf096b39
|
forgot file
|
2015-09-09 23:28:37 +02:00 |
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aap
|
c7fa3b3b8c
|
implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
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2015-09-09 23:26:16 +02:00 |
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aap
|
fed5ea7c9a
|
implemented xbox uninstance
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2015-09-08 10:29:24 +02:00 |
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aap
|
56bf3b2311
|
implemented d3d9 uninstance
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2015-09-08 09:47:21 +02:00 |
|
aap
|
e330cd1743
|
implemented d3d8 uninstance
|
2015-09-07 23:00:28 +02:00 |
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aap
|
0c96bc7b99
|
implemented d3d8 native data read/write and instance
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2015-09-07 14:50:10 +02:00 |
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aap
|
0f135f2de6
|
refactored skin plugin a bit; wrote xbox skin instance callback
|
2015-09-07 10:22:54 +02:00 |
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aap
|
f09a1ab99f
|
changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing
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2015-09-06 13:31:42 +02:00 |
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aap
|
fca3327ae2
|
restructured some files
|
2015-08-27 16:45:54 +02:00 |
|
aap
|
c99e045e8d
|
implemented xbox extra normals plugin
|
2015-08-17 10:24:24 +02:00 |
|
aap
|
3698d97c50
|
support for < 0x30400 dffs
|
2015-08-16 23:23:41 +02:00 |
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aap
|
3639ada1c3
|
read/write ADC data, cant convert yet
|
2015-08-16 16:44:59 +02:00 |
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