74 Commits

Author SHA1 Message Date
aap
c493613724
Merge pull request #42 from ccawley2011/rwstrdup
Replace use of strdup with rwstrdup
2021-01-14 00:34:13 +01:00
Cameron Cawley
757d937cda Replace use of strdup with rwstrdup 2021-01-03 13:40:21 +00:00
Filip Gawin
c26386c112 Fix some warnings on gcc/clang 2021-01-02 21:54:40 +01:00
aap
7e80d45cdb lots of changes to rasters; mostly mipmap support and DXT conversion 2020-11-11 09:34:36 +01:00
aap
3e2080ad56 DXT support for gl3. txd format changed!! 2020-11-07 12:52:31 +01:00
aap
fa6277be34 fixes to rasters and images 2020-07-23 22:35:58 +02:00
aap
4946235d49 fixed image problems 2020-07-23 12:36:43 +02:00
aap
4883b03f2b image masks and raster fixes 2020-07-22 13:56:03 +02:00
aap
02921ff848 implemented image format registry 2020-05-01 21:02:37 +02:00
aap
9a57633953 switched all c++ includes to c 2020-04-30 17:54:38 +02:00
aap
09b0b36e7d fixes for gl3 2020-04-26 20:14:52 +02:00
Filip Gawin
e3227f5558 Fix sdl and linux build 2020-04-24 18:43:15 +02:00
aap
206547b404 fixes to d3d; implemented some allocation counters 2020-04-17 14:57:30 +02:00
aap
b1c3c1dca8 some bug fixes 2018-07-04 19:21:34 +02:00
aap
2cffb3f494 implemented texture raster renderstates 2018-07-02 07:01:34 +02:00
aap
45b48b8f4e worked on allocation 2017-08-26 12:43:33 +02:00
aap
040bb6cb51 started moving to custom malloc/free 2017-08-24 15:10:34 +02:00
aap
8fc446f13b fixed handling of NATIVE flag 2017-08-21 23:15:31 +02:00
aap
8e277cbe9c ps2 raster creation basically done 2017-08-19 23:09:45 +02:00
aap
75435b8934 mipmap allocation for ps2 rasters 2017-08-18 19:28:01 +02:00
aap
f7988a5fcc got rid of PluginBase inhertiance because ps2 gcc complained about non-POD types 2017-08-10 14:43:52 +02:00
aap
70739e354e worked on engine and d3ddriver 2017-08-09 11:01:43 +02:00
aap
36c01a4c70 implemented matrix flags 2017-08-04 19:54:03 +02:00
aap
12e998800e fixed build for ps2 2017-07-12 10:10:57 +02:00
aap
2cd032a79e some texture fixes 2016-08-05 01:13:41 +02:00
aap
0b5498c060 texture changes 2016-07-21 08:59:06 +02:00
aap
069c66b699 implemented DXT decompression 2016-07-19 23:37:37 +02:00
aap
69356264d7 hardcoded gl3 shaders; extended Image; bmp writer 2016-07-19 18:40:10 +02:00
aap
14547ef830 started looking into ps2 rasters again 2016-07-16 09:13:25 +02:00
aap
40fc1e24fc rasters 2016-07-15 11:55:52 +02:00
aap
d3cff5c06c revised initialization again and restructured code for that 2016-06-27 21:59:35 +02:00
aap
a906d58bcb redid the plugin system; some engine init stuff 2016-06-25 17:58:52 +02:00
aap
e3fa1fcc7f moved gl3 code here; added files i forgot last time 2016-06-24 15:24:58 +02:00
aap
9623bdbf11 reorganized files a bit; added missing file 2016-06-23 16:50:55 +02:00
aap
3271713d16 some renaming, frame synching, camera update 2016-06-21 23:16:09 +02:00
aap
634a96be07 more error handling 2016-06-17 16:20:02 +02:00
aap
416ee91bb7 more tidying up 2016-06-16 15:37:35 +02:00
aap
30114667ed started tidying up 2016-06-16 14:10:46 +02:00
aap
cb40fd1555 implemented a case insensitive strncmp 2016-02-25 00:30:26 +01:00
aap
a6a7b0e89c some work on ps2 pipelines, d3d rasters 2016-02-23 10:07:04 +01:00
aap
7be2e634fe added sphere struct; implemented texture read and find callbacks 2016-02-18 14:29:04 +01:00
aap
0e0cc1156c worked on rendering and frame ltm synching 2016-02-13 00:52:32 +01:00
aap
80a73f0ac5 d3d9 textures 2016-02-07 01:25:52 +01:00
aap
ef58d76bc0 various changes 2016-02-06 18:11:31 +01:00
aap
d20a6c3d04 some changes 2016-01-24 01:42:51 +01:00
aap
56e48f4d76 improved uv animation code 2016-01-14 23:49:00 +01:00
aap
da0417571d implemented cameras for streaming 2016-01-13 08:58:15 +01:00
aap
15872ba211 reworked the structs and got rid of c++ ctors/dtors 2016-01-11 18:22:59 +01:00
aap
efd41771a0 started implementing linked lists 2016-01-11 11:23:26 +01:00
aap
0aadf8c3c9 made most things build on linux again 2016-01-10 20:10:53 +01:00