Commit Graph

  • 366f909bc7 Get the SDL2 backend working again Cameron Cawley 2020-12-22 23:54:48 +0000
  • 9c578580ec fixed endian bug aap 2020-12-20 19:11:34 +0100
  • ed9cb45ee9 stencil render states aap 2020-12-16 15:48:26 +0100
  • 526f17fadc missing break aap 2020-12-13 18:56:25 +0100
  • 857526df46 Merge branch 'master' of github.com:aap/librw aap 2020-12-03 20:45:50 +0100
  • 92b215268a don't barf when when getFileContents can't open file aap 2020-12-03 20:45:43 +0100
  • e9e271a0d8
    Merge pull request #41 from madebr/cmake-conan aap 2020-12-01 14:20:53 +0100
  • d90dc31ecd ci+dist: add github actions with conan Anonymous Maarten 2020-11-30 19:26:31 +0100
  • f713d5d2d7 cmake: add SDL2 support to cmake build script Anonymous Maarten 2020-11-30 20:22:18 +0100
  • 4e13e65b1c cmake: add missing files + remove CMakeCPack + add librw::librw target ALIAS Anonymous Maarten 2020-11-30 19:26:09 +0100
  • efc0c307d7 fix multisampling a bit aap 2020-11-29 22:39:02 +0100
  • aa205bbf7b fix endian bug aap 2020-11-29 20:57:38 +0100
  • 2066cf6634
    Merge pull request #40 from Sergeanur/MSAA aap 2020-11-28 13:58:48 +0100
  • 497199275e Add multi sampling support Sergeanur 2020-11-27 20:57:23 +0200
  • e8990d5b3d change to engine init; little fix aap 2020-11-25 22:47:26 +0100
  • d9def88c46 fix for gl backend aap 2020-11-18 11:13:42 +0100
  • 4ac67e5df8 made GLES runtime option; also broke opengl txd format again aap 2020-11-18 10:02:14 +0100
  • cea326a4ce runtime caps for opengl aap 2020-11-17 15:05:47 +0100
  • 7e80d45cdb lots of changes to rasters; mostly mipmap support and DXT conversion aap 2020-11-11 09:34:36 +0100
  • 3e2080ad56 DXT support for gl3. txd format changed!! aap 2020-11-07 11:11:36 +0100
  • deb03ac354 update TODO aap 2020-11-06 22:46:30 +0100
  • 8cc8fc9f2a remove test code aap 2020-11-04 18:45:01 +0100
  • 5ef54dcb78 stencil clear aap 2020-11-04 16:21:24 +0100
  • 38d7718699 simplify raster RGB565 murugan kannan 2020-11-04 08:27:54 +0530
  • 5cc98d59b0 add raster conversion for C4444 and C565 murugan kannan 2020-11-04 00:36:18 +0530
  • 8c00f787cb Merge branch 'master' of github.com:aap/librw aap 2020-11-03 09:36:05 +0100
  • 4bdcdd1e35 add skinRenderCB to header aap 2020-11-03 09:35:56 +0100
  • e68ef1374d
    Merge pull request #37 from ShFil119/cmake aap 2020-10-29 16:02:03 +0100
  • 4e8396af26 fixes to d3d cache aap 2020-10-27 12:41:10 +0100
  • 7e1eaaaf43
    Update CMakeLists.txt shfil 2020-10-27 01:26:26 +0100
  • 7ce4328601 Add cmake config file Filip Gawin 2020-10-27 00:41:07 +0100
  • 5e5a624681 subraster rendering on gl aap 2020-10-25 11:10:14 +0100
  • ee2a32e142 fbo fix aap 2020-10-24 22:50:52 +0200
  • edc77742c5 fix scoping issue aap 2020-10-05 20:55:35 +0200
  • 57227e9b2d Use glfwGetFramebufferSize instead of glfwGetWindowSize Greg V 2020-09-28 04:48:34 +0300
  • 7c61a54c5b glfw: request non-transparent window buffer specifically Greg V 2020-09-28 04:47:16 +0300
  • 30b77b0b32 removed matrix alignment to be compatible with RW aap 2020-08-24 23:56:54 +0200
  • 77b7229356 fix skin pipe rendering aap 2020-08-24 22:11:37 +0200
  • fbb2d35fc4 fix gl blend bug aap 2020-08-19 20:47:59 +0200
  • 93c246b6b1 render pipe fixes aap 2020-08-18 11:03:07 +0200
  • a78a02394e engine close fix aap 2020-08-15 08:18:35 +0200
  • 2568e77fac changed pipe new to explicit create aap 2020-08-14 13:54:44 +0200
  • 5e299fb12e gl optimization and im2d shader override aap 2020-08-11 18:41:13 +0200
  • 113d76cfaa more d3d caching, better d3d raster locking aap 2020-08-10 17:02:13 +0200
  • e21cf250a2 little fixes aap 2020-08-10 13:35:50 +0200
  • b1507e5099 custom rendertarget support for gl aap 2020-08-10 13:31:33 +0200
  • a29bcef4d7 custom rendertarget support for d3d9 aap 2020-08-10 08:34:39 +0200
  • 0f0147272c fixed frame hierarchy bugs aap 2020-08-10 08:22:50 +0200
  • d92996c66d fix in d3d texstage cache aap 2020-08-07 16:34:26 +0200
  • 89901f925e ska2anm tool and fixes for old-style skanim aap 2020-08-06 10:00:46 +0200
  • 171e737842 userdata changes; hanim fixes; support for reading old skins aap 2020-08-06 09:14:32 +0200
  • 26a5502ee1 fixed gl2 shader aap 2020-08-03 19:16:23 +0200
  • 9fbe9b83ba fixed some includes and defines aap 2020-08-02 09:24:18 +0200
  • b8751a03c3 little fix for gles aap 2020-08-01 08:16:14 +0200
  • 162c2d2035 fixed some rasters (again) aap 2020-07-29 22:42:52 +0200
  • 90b624fc3a flushing old changes to ps2test aap 2020-07-29 14:22:33 +0200
  • 99c15d5ed7 actually disable c++ stuff in lodepng aap 2020-07-29 00:23:37 +0200
  • bd0614877f Merge branch 'master' of github.com:aap/librw aap 2020-07-29 00:14:38 +0200
  • 277355db67 C-ified lodepng code aap 2020-07-29 00:14:25 +0200
  • 3eedea8285 slightly fixed ps2 build aap 2020-07-28 16:27:20 +0200
  • aa627a8f2c some im2d aap 2020-07-28 15:19:15 +0200
  • b63c3ea3b4 mipmap hints in Texture. not used anywhere yet aap 2020-07-26 10:53:37 +0200
  • fa6277be34 fixes to rasters and images aap 2020-07-23 22:35:58 +0200
  • 49ca300b88 png support aap 2020-07-23 15:06:03 +0200
  • 4946235d49 fixed image problems aap 2020-07-23 12:36:43 +0200
  • 01f021fdbf bla aap 2020-07-22 14:09:07 +0200
  • 4883b03f2b image masks and raster fixes aap 2020-07-22 13:56:03 +0200
  • 853fa44982 fixed ps2 unswizzling aap 2020-07-21 13:04:44 +0200
  • 65d14730da fixed tex reading bug aap 2020-07-16 11:35:41 +0200
  • 990a7e21dd fixed d3d fog bug aap 2020-07-07 10:09:38 +0200
  • 556f6af1b5 Merge branch 'master' of github.com:aap/librw aap 2020-06-06 11:26:58 +0200
  • 8b07204abb fixed allocation aap 2020-06-06 11:26:49 +0200
  • 9a11b9b4b2
    Merge pull request #31 from ShFil119/warns aap 2020-06-04 22:02:13 +0200
  • f0bc017240 Fix some msvc warnings Filip Gawin 2020-06-04 21:56:17 +0200
  • 6ff378bb16 added matfx functions for fb alpha aap 2020-05-27 20:39:51 +0200
  • 2b797aeca1 fb alpha emulation for matfx aap 2020-05-27 10:26:28 +0200
  • 84c582c1d7 fixed horribly wrong matrix scaling aap 2020-05-26 15:25:18 +0200
  • 3971dda001 fixed matfx matrix aap 2020-05-15 13:34:19 +0200
  • d541301588 tried VAOs, didnt help aap 2020-05-15 10:55:01 +0200
  • 90ce0f90be some more state caching for gl3 aap 2020-05-15 00:00:13 +0200
  • 3b385c44ae no f on glsl floats aap 2020-05-14 12:25:06 +0200
  • 2d6ca32102 made gl3 UBOs optional; also tried other snake oil aap 2020-05-14 11:54:20 +0200
  • 57634dc46d lights for gles2 aap 2020-05-14 00:07:34 +0200
  • 0fec15b06b forgot half the files aap 2020-05-13 20:48:14 +0200
  • 6c7d811096 some more GLES hackage aap 2020-05-13 20:46:27 +0200
  • 582d202ce5 x aap 2020-05-12 21:37:45 +0200
  • 2233b12daa some gles3 code aap 2020-05-12 21:31:44 +0200
  • 661feeabf4 and another one... aap 2020-05-07 12:37:32 +0200
  • 3398ec6a16 just a const aap 2020-05-07 12:35:28 +0200
  • 4e97f4f862 little fix for d3d rasters aap 2020-05-06 23:09:56 +0200
  • bdbc92d86e cough aap 2020-05-06 09:42:07 +0200
  • 40eae78e79 added im3d transform flags aap 2020-05-06 09:22:29 +0200
  • b3ad490d1b implemented vsynch for d3d9 and glfw aap 2020-05-02 10:08:19 +0200
  • 3704fe8a9f fixed appveyor build aap 2020-05-01 21:31:07 +0200
  • acaec669c2
    Fix appveyor build shfil 2020-05-01 21:26:52 +0200
  • 02921ff848 implemented image format registry aap 2020-05-01 21:02:37 +0200
  • fd191856c4 fixed tga headers aap 2020-05-01 19:23:27 +0200
  • dfedaee353 little fix for d3d aap 2020-05-01 14:20:02 +0200
  • e4b4bf9d16 made (most of) streaming work on big endian aap 2020-05-01 08:42:56 +0200
  • 3010dad0cc forgot a file aap 2020-04-30 19:36:12 +0200