* Drop Shadow Adjustments
Adding support for x,y axis on dropshadow and adjusting the values to be less bad
* Further Refined New Shadow Positons
- Reverted MOVE_INFO_CONTENT to the old default
- Slight adjustments to other values
* test commit
* de modified readme
* first implementation, needs testing with healer
* fixed beahviour if 2+ opponents are on field, also added message
* further fixed
* reset of overrides.ts before merge to main
* fixed grammar
Co-authored-by: Jonas Pinson <jonas.pinson@gmail.com>
* Implemented changes suggested by @bennybroseph and @TempsRay
* Added more docs to the class
* removed old comments
* fixed ability name in comments
* added translation and made message localized
* fixed ability name
* added missing bracket
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Co-authored-by: Jonas Pinson <jonas.pinson@gmail.com>
* Move Pokemon info screen when confirming
Prevents the yes/no confirm menu from getting in the way when the Pokemon Info screen is open when catching a new Pokemon
* Greatly sped up makeRoomForConfirmUi()
* return a list of errors if something is wrong with the variant's sprite
* reformat
* added data in error message
* added read comfort + detection of missing json for existing variant
* fix an error of message display
* fix fetch color swap, missing a return
* return a list of errors if something is wrong with the variant's sprite
* reformat
* added data in error message
* added read comfort + detection of missing json for existing variant
* fix an error of message display
* Set the name for the ace trainer female class
* Wrote out the name for all females trainer classes explicitly so they are always used.
Also made some changes (added missing classes) to languages
* Checks if Pokemon is Ghost type when determining if it is trapped
* Adding doc comments based on new standard
* Update ability.ts
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Implemented Ball Fetch
* Added once per battle condition
* Ability only functions on player side
* Update ability.ts
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Co-authored-by: SamuelHudson <samuel.hudson2017@gmail.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Implemented Merciless
Attribute CritIfTargetIsPoisonedAbAttr
Fix BlockCritAbAttr
* Changed CritIfTargetPoisonedAbAttr to ConditionalCritAbAttr
Now any condition related to user, target or the move used can be applied to guarantee a critical hit.
* So currently if you meet someone with a title it only shows there name and only then the title (not like trainer classes). So i wanted to change that
* The title is not set again to its own value. It is just got differenlty for the nametag (includeTitle true)
* Added the ; as well as some comments that are hopefully helpful for others (i am terrible at writing comments)
* Forgot getTitle for comments
* Fix Crashes when Sprites for Pokémon are missing
Fixes an issue where a missing sprite will cause the game to crash instead of using the base sprite or the Substitute sprite.
Failsafes were already in place to load these backups, this code just allows a graceful fail and a simple error message instead of a crash.
* Check Against OK status
* Translate 'trainer' into Simplified Chinese.
* fixed translate 'hau'、 ‘diantha’ 、‘leon’ into Simplified Chinese.
* Fixed the replace method that was not executed in check female version exists; And fixed pokefan key in localization;
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Co-authored-by: Junhan <junhan.wu@nexttao.com>
* Fix Entry Hazard Miss
Made Entry Hazards bypass the accuracy check as they cannot miss a target. There's still one more bug to fix with this but it requires way more code changes. This change needed to be done as well, so I'm getting it out early.
* Update move.ts
* Add files via upload
* Update zh-CN translation
Adjusted some Chinese translations and added line breaks to some item descriptions in modifier-type.ts
* Add files via upload
Updated the check in place when attempting to play a trainer sprite. Separated it into a separate function to reduce reusing code and to make it easier to exit early when failures occur.
* Some translations (battle, modifier-type, trainer)
* More translations and fixes
* Minor fixes
* finished translations
* minor fix
* removed tera type
Corrected the TrappedTag class so no Ghosts can be trapped
Added special canAdd function to IngrainTag so all Ghosts can use Ingrain not just Trevenant and Phantump.
* Use getBattleStat instead of getStat in BattleStatRatioPowerAttr
* Change unnecessary let into const
* Refactor BattleStatRatioPowerAttr into two distinct classes
* Add TSDoc for the new classes
Took a look at some of the entries for trainers and adjusted accordingly. it looks like all of these trainer types were grabbed from an online source as a sort of future-proofing which is good, but resulted in some errors. Some of which have already been fixed, and some which are included here.
Also prevents an issue if there is a missing image and displays a warning in the console instead of a crash.