* Fix Early Bird, add tests
* Update tsdocs for Early Bird's `AbAttr`
Rename `turnCount` to `toxicTurnCount` and
`turnsRemaining` to `sleepTurnsRemaining` in `status-effect.ts`
* Fix Toxic Orb test
* Redundant code :despair:
* Fix status override to set the number of sleep turns
* [Refactor] Added ON_GET_HIT BattlerTagLapseType
Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type
Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type
* [Refactor] Added ON_GET_HIT BattlerTagLapseType
Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type
Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type
* Fix nits
* Rename `ON_GET_HIT` to `AFTER_HIT`
Change `isOpponentTo` to `isOpponent`
* Fix a couple minor nits
* Remove single-use function
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Mystery Encounter bugfixes
* more ME bug fixes
* update allowed pokemon in ME requirements
* some unit test cleanup and general tidying
* fix null exception on isBattleMysteryEncounter
* clean up tsdocs and fix pokemon hasAbility check
* fix double battle crash in challenge mode with a single eligible pokemon
* apply suggestions from PR#4619's code reviews
* revert fix for Keldeo crashes + implement fix suggestion from PR #4619
* fix session migration for PokemonCustomData
* prevent test failure due to keldeo fix
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* Add simulated support for Arena Tag application
* Add type inference to ArenaTag.apply
* Fix screen tests
* back to `any` again lol
* fix missing spread syntax (maybe)
* updated docs
* named imports for `Utils`
* some early set up
* localization
* Added Wiglett family to restrictions
* Added Smack Down + 1000 Arrows Interactions
* Added checks for certain tags
* Gravity removes telekinesis from all pokemon on the field
* need to check something else real quick
* mmmmmm
* think this is fine?
* ingrain fixes
* more ingrain
* Telekinesis Test + Move Fix
* Test Name change
* another day another try...
* Test Cleanup
* fsfdsfds
* Revert "fsfdsfds"
This reverts commit cb7abcfd9f69342ae7b1864e2e4e124029f9f67e.
* whoops
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Missed one
* Update src/data/move.ts
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Add separate battler tags in move attr
* Update src/data/battler-tags.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* removed onRemove
* Documentation
* Update src/data/battler-tags.ts
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* [Bug] Toxic Spikes implementation issues fixed
Adjusted MoveEffectPhase.start() so that ENEMY_SIDE targeted moves no longer occur twice per use in double battles.
Updated Toxic Orb test to no longer expect a tick of damage turn 1.
Fixed Toxic/Poison dealing damage immediately when applied.
Fixed Hazards not persisting through save
Added unit tests
Fixed flyout not displaying correct number of Spikes/Toxic Spikes after a refresh
* Update Toxic Orb test
* Updates Toxic Spikes tests
* Apply suggestions from code review
* Fix merge issues
Replace `integer` with `number` in `arena-tag.ts`
* Remove partial Magic Bounce implementation
* Remove stray newline
* Remove extra change in safeguard test
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Implement Fire/Grass Pledge combo
* Add other Pledge combo effects (untested)
* Fix missing enums
* Pledge moves integration tests
* Add turn order manipulation + more tests
* Safeguarding against weird Instruct interactions
* Update src/test/moves/pledge_moves.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix style issues
* Delete arena-tag.json
* Update package-lock.json
* Use `instanceof` for all arg type inference
* Add Pledge Move sleep test
* Fix linting
* Fix linting
Apparently GitHub has a limit on how many errors it will show
* Pledges now only bypass redirection from abilities
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Refactor `MovePhase` to improve readability/maintainability
Add tsdocs/comments all over
Mark all functions/fields with public/etc
Fix multi-hit moves called from Metronome/etc, fixes#3914
Remove unused function `BattleScene.pushMovePhase`
Don't use failure text as a condition for move success
A move defining potential failure text doesn't mean it failed
Replace relative imports with absolute imports in `battle-scene.ts`
Change some fields from optional to default `false`
* Fix Whirlwind test
* Fix linting
* Fixes bug with Status Cure moves only curing player pokemon, refactors PartyStatusCureAttr, removes PartyStatusCurePhase
* Adds check for user ID, since user always cures its own status regardless of ability
* Adds unit tests for sparkly swirl
* Merge and fix conflicts
* Fix conflicts with SPLASH_ONLY
* Fix failing sparkly swirl test due to splash_only
* Adds unit tests for heal bell and aromatherapy
* Update src/data/move.ts
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Fix Toxic to bypass semi-invulnerability when used by a Poison-type.
* Apply suggestion to refactor BerryPhase in Toxic move tests.
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Corrected missing quotes on a BerryPhase in Toxic.test.
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* move: locales files to `/public` (from `/src`)
* install: i18next-http-backend module
* implement: i18next language lazy-loading
* remove: all `config.ts` files (for locales)
* disable: enConfig import in i18next.d.ts
* remove: console.log from utils.camelCaseToKebabCase()
* remove localization tests
we don't need to test if i18next is working.
This is the job of i18next itself
* mock i18next for tests
* fix: tests that have to use the i18next key now
instead of the english translation
* fix: absolute-avarice-encounter test
* fix: loading mystery-encounter translations
with lazy-load
* fix: 2 mystery encounter translation loading
* replace: i18next mocks any vi.fn() calls
* fix: new namespace usage in ME tests
now using "mysteryEncounters/..."
* fix: delibirdy encounter not being language specific
the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier
* fix: the-expert-pokemon-breeder
the new i18n pattern requires a different namespacing which has been adopted
* fix: GTS encounter tests
* add: `MockText.on()`
* fix: berries abound test
* chore: apply review suggestion
from @DayKev
* update i18next.d.ts
* chore: fix i18next.d.ts
* fix: `dialogue-misc` switchup between `en` and `ja`
* move: `SpeciesFormKey` into enum
there was an issue with circular dependencies
* replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports
* re-sync locales from `beta`
* rename: `ca_ES` -> `ca-ES`
* rename: `pt_BR` -> `pt-BR`
* rename: `zh_CN` -> `zh-CN`
* rename: `zh_TW` -> `zh-TW`
* fix loading Species-Form-Key in poemon-evo.
* update: i18next `supporterLngs` ...
and remove `nonExplicitSupportedLngs`
* fix: `${namespace}.` -> `${namespace}:`
thanks @MokaStitcher
* sanitize all money when saving session data to server
* update money sanitization
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* Fix tag lapsing on battle start in MEs with free enemy moves
* lapse endure tag as well
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* major/minor ME bug fixes
* potential fix for failed save with rental pokemon
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* more bug fix cleanup and PR feedback
* fix Uncommon Breed ME crash
* real fix to Fun and Games force switch issues
* add isBattleMysteryEncounter() helper function
* add isBattleMysteryEncounter() helper function
* fix unintentional replace all errors
* fix catches not updating dex
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Disable Luck in Daily Runs
If the Game Mode is Daily Run, the player's Luck is set to 0, and the Luck value is hidden.
* Give free map in daily
Adds a Map to the player's pool of starting items for Daily Runs.
* Disable Eviolite in Daily Runs
Disables Eviolite spawning in Daily Run mode.
* Write shop test and add new overrides
Adds new overrides that allow you to force content to be locked or unlocked
These overrides were also added to the OverridesHelper to make them available to tests
Adds a new check function for content unlocks, which returns `true` if it is overrode to be unlocked, `false` if it is overrode to be locked, and the unlock data mapped to a Boolean otherwise
All existing checks (other than the ones that involve actually unlocking things) for unlockables have been changed to use this
Added a pair of new exporting booleans, specifically for my test, that check if Eviolite or Mini Black Hole are in the loot table
* Prevent shinies from altering runs
Places variant rolls inside of an ExecuteWithSeedOffset block, using the current floor's RNG seed as the seed and the Pokémon's ID as the offset.
---------
Co-authored-by: Leo Kim <47556641+KimJeongSun@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* adding immunity check
* making tests
* modifying and adding tests
* making tests more rigorous
* changing hitcheck return to be what it was originally, no significant effect
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* extend: log in encounter phase for better debugging
* fix: `the storng stuff` test flakiness
The enemy pokemon could get contrary or other abilities that cause the expected values to be ... not as expected
* remove accidental it.each
tests were being executed 30-100 times. This is a debugging tool but was never supposed to make it to merge.
* Implement Autotomize
* Another linting
* Fix unit tests
* Add nonnull after checking for null
* Update autotomize test
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>