Commit Graph

188 Commits

Author SHA1 Message Date
NxKarim
8e64eaea3f
Some Fixes (HPRatio, Hustle, Imposter, Sleep Talk) (#353)
* Some Fixes

- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.

- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.

- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.

- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.

* Formatting changes for consistency

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 11:47:10 -04:00
Xavion3
ad5efdf4f9 Refactor overrides 2024-04-30 09:12:19 -04:00
Flashfyre
9641d77bba Re-add shiny override EXCEPT FALSE THIS TIME 2024-04-28 22:03:29 -04:00
Flashfyre
57ece2c1d7 Revert "Add shiny and variant debug override"
This reverts commit 21482a641b.
2024-04-28 20:41:38 -04:00
Flashfyre
0b438d0ff4 Revert "Add temporary double wild shiny chance"
This reverts commit 4607782578.
2024-04-28 20:30:12 -04:00
Flashfyre
21482a641b Add shiny and variant debug override 2024-04-28 20:30:03 -04:00
Flashfyre
00150fd0bb Fix using wrong variant value when fusing 2024-04-26 20:11:37 -04:00
Flashfyre
4607782578 Add temporary double wild shiny chance 2024-04-26 19:57:38 -04:00
Flashfyre
f281605146 Fix wild shiny luck generation 2024-04-26 19:36:27 -04:00
Flashfyre
6b9542511f Add fusion luck as a separate field 2024-04-26 18:27:00 -04:00
Flashfyre
bf2a83993c Make luck independent from shininess and variant 2024-04-26 17:32:28 -04:00
Flashfyre
5e7356636e Update shiny luck mechanics and count both fusion components 2024-04-26 11:31:39 -04:00
Xavion3
46227d65f2 Fix mind blown/explosion moves 2024-04-26 08:33:29 -04:00
Flashfyre
ef552c7ffd Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
InfernoVulpix
d4c265443f Assurance effect implementation
Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
AJ Fontaine
9f3bef0142
Implemented explosive moves and Damp (#290)
* Implemented explosives

* Add Aftermath and Magic Guard interactions

* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
Flashfyre
728512cf7d Fix Baton Pass not working 2024-04-25 20:52:52 -04:00
Flashfyre
ba71d2750b Load files from manifest for caching 2024-04-23 22:00:23 -04:00
Xavion3
049fa306b9 Add dynamax buffs 2024-04-23 12:02:09 -04:00
Flashfyre
4950dd0e73 Fix shiny variant back sprite color mapping not working 2024-04-22 00:31:33 -04:00
Flashfyre
4fc194295b Remove event shiny bonus 2024-04-21 19:58:55 -04:00
Xavion3
c3eaa0506f Make it so you can't freeze in sun 2024-04-21 00:41:33 -04:00
Flashfyre
9b03d6f8d3 Fix crash related to fusion sprites 2024-04-20 16:08:33 -04:00
Flashfyre
f0ac060466 Add temporary shiny rate increase for event 2024-04-19 19:49:58 -04:00
Xavion3
9dfd5a1e6e Implement Soak, Forest's Curse, and Trick-or-Treat
Updates the UI and type effectiveness to support three types, and makes old moves that change types update the UI.
2024-04-19 13:47:40 -04:00
Temps Ray
e94b17bbf5 Implement getAttackTypeEffectiveness check 2024-04-19 13:11:41 -04:00
Flashfyre
bd80281859 Fix various shiny checks for palettes 2024-04-19 11:11:19 -04:00
Flashfyre
7ed8dba46a Fix undefined variant for existing shinies in runs 2024-04-19 01:44:51 -04:00
Flashfyre
6220165315 Fix issue with undefined variant 2024-04-19 01:25:19 -04:00
Flashfyre
3f9e7b4839 Working fix to shiny crash issue 2024-04-19 00:58:59 -04:00
Flashfyre
c76f8c5e7e Add tiered shiny variants 2024-04-18 22:52:26 -04:00
Xavion3
0b4963aefc Block form changing abilities while fused 2024-04-18 18:56:50 -04:00
Xavion3
453c5644aa Fix mold breaker + implement neutralising gas 2024-04-18 10:52:31 -04:00
Tempoanon
cf2bd4d3da
Implement Charge and more abilities (#163)
* Implement Rivalry

* Implement Quick Feet, Liquid Voice, and Normalize

* Forgot paralysis is half speed instead of a quarter

* Remove log statements

* Fix minor edge case in rivalry for gendered vs genderless

* Add wind abilities and charge

* Implement Charge and more abilities

* Add i18n support and Beedrill fury cutter

* Fix merge conflict in taunt

* More English strings removed
2024-04-17 01:09:15 -04:00
Ishan Patel
1f9834d1f6
Fixed when roost removes flying type (#148)
* Initial push with roost fix

* Roost fix

* Added GROUNDED to Levitate

* Cleaned up GROUNDED code
2024-04-16 14:31:30 -04:00
Xavion3
420d7fbade Fix paralysis speed drop
Should only be 0.5x
2024-04-16 12:25:41 -04:00
Flashfyre
05bb384934 Update crit chance to gen 7 odds 2024-04-16 12:14:33 -04:00
shayebeadling
95aa78487f
Present implementation, adds a 0 dmg override for 0 power moves. (#152)
* Implements present, adds an override in the dmg calc to make 0 power moves do 0 dmg

* present doesn't make contact

* removes console log

* only === 0
2024-04-16 00:41:15 -04:00
prateau
0196cf8310 Add snow as a weather 2024-04-15 17:45:52 -04:00
LaukkaE
2a5351e2f6
impl Priority immunity abilities (#137) 2024-04-15 12:48:33 -04:00
Xavion3
6881246d17 Implement check functions for abilities 2024-04-15 01:11:27 -04:00
lucfd
d699a0f7d4
Implemented barrier-breaking moves (#130)
* Implemented barrier-breaking moves

* removed (P) from move names

* refactored to support defog
2024-04-14 22:26:58 -04:00
Madmadness65
e0dd7d6d48 Implement Shields Down's form change; Fix wild Rotom forms not appearing
Shields Down is only partially implemented; the form changing aspect is implemented, but the immunity to statuses is not yet.
Minior's alternate colored forms can now be encountered in the wild.
Rotom's appliance forms should *finally* appear in the wild correctly now.
And a minor fix for Zen Mode activating incorrectly.
2024-04-14 20:32:17 -05:00
Flashfyre
99aa7854c0 Prevent replacing learnset when species is overridden 2024-04-14 20:23:51 -04:00
surniki
208279ce77 Copies the moveset of the evolving Nincada to the newly generated pokemon for Shedinja. 2024-04-14 20:09:58 -04:00
Flashfyre
669bc367e5 Fix Super Luck working on the wrong side 2024-04-14 18:19:35 -04:00
Tempoanon
946e6d8c5c
Implement Rivalry, Quick Feet, Liquid Voice, and Normalize (#108)
* Implement Rivalry

* Implement Quick Feet, Liquid Voice, and Normalize

* Forgot paralysis is half speed instead of a quarter

* Remove log statements

* Fix minor edge case in rivalry for gendered vs genderless
2024-04-14 13:15:01 -04:00
Flashfyre
75ce0e8f73 Fix transform and imposter not copying ability 2024-04-14 12:23:49 -04:00
Xavion3
cc20d24afa
Implement sucker punch (#121)
* Implement sucker punch

* Fix variable name
2024-04-14 11:54:46 -04:00
Flashfyre
824a73ef71 Add candy system for passives and value reductions 2024-04-13 18:59:58 -04:00