Commit Graph

2167 Commits

Author SHA1 Message Date
Thomas David
5fd7b368e2 Auto select language implementation 2024-04-28 09:38:16 -04:00
Flashfyre
854de76467 Improve handling of variant data overrides for mixed animated mode 2024-04-27 18:06:41 -04:00
Flashfyre
55f68c0ce6 Fix DNA splicer exploit 2024-04-27 15:52:21 -04:00
Flashfyre
51408a0c9d Add missing animated Toxapex variant sprites 2024-04-27 01:13:03 -04:00
Flashfyre
014c13b95b Add workaround for crash with static variant sprites 2024-04-27 00:54:10 -04:00
Flashfyre
03ba74844f Fix biome being able to change before a boss in endless 2024-04-26 23:53:09 -04:00
Madmadness65
3a1393c828 Replace Archaludon and Hydrapple's graphics 2024-04-26 22:00:28 -05:00
dpMelian
0b13844d4a
Fix issue #312 -> set proper french name for move "smog" (#313)
* fix: set proper french name for move "smog"

* fix: set proper french description for move "smog"
2024-04-26 22:35:39 -04:00
Madmadness65
e362289d57 Implement Spirit Shackle
It's a pretty basic trapping attack
2024-04-26 20:40:28 -05:00
Madmadness65
2cb5aad8b1 Mark Core Enforcer as partial
No coding for it yet, but it can function as a regular attack in the meantime.
2024-04-26 20:01:24 -05:00
Flashfyre
00150fd0bb Fix using wrong variant value when fusing 2024-04-26 20:11:37 -04:00
Flashfyre
4607782578 Add temporary double wild shiny chance 2024-04-26 19:57:38 -04:00
Madmadness65
e475d566b6 Revise egg moves again
These revisions spans across all generations with vastly different moves. Once again, if moves seem weird or too overpowered, please bring it up in the egg move discussion thread.
2024-04-26 18:50:14 -05:00
Flashfyre
f281605146 Fix wild shiny luck generation 2024-04-26 19:36:27 -04:00
Flashfyre
6b9542511f Add fusion luck as a separate field 2024-04-26 18:27:00 -04:00
Flashfyre
bf2a83993c Make luck independent from shininess and variant 2024-04-26 17:32:28 -04:00
Lugiad
744ff2899b Update pokemon.ts with Spanish names
Added Spanish names of Type: Null and Paradox Pokémon
2024-04-26 16:57:48 -04:00
Lugiad
ad87727517 menu.ts French typo 2024-04-26 16:18:07 -04:00
Lugiad
9c922ddc55 Update menu.ts 2024-04-26 16:11:02 -04:00
Flashfyre
933f547e96 Fix egg shiny variant generation 2024-04-26 15:38:06 -04:00
Flashfyre
8cff0780d3 Add missed variant sprites 2024-04-26 14:13:29 -04:00
Akuma-Reiki
a6c27773f8
Make arena trap count as a lure ability (#245) 2024-04-26 13:58:57 -04:00
Flashfyre
dded0f0edd Fix using wrong parameter name for multi hit move localization 2024-04-26 13:54:35 -04:00
PabloG02
ff13052077 Add english strings to french locale 2024-04-26 13:42:36 -04:00
PabloG02
cd68d2c4a9 Make more phases strings translatable and add their spanish locale 2024-04-26 13:42:36 -04:00
Flashfyre
7031ae797f Update shiny variants 2024-04-26 13:33:08 -04:00
Flashfyre
733eedd12f Change logout to a GET request 2024-04-26 13:19:43 -04:00
PabloG02
252e20650d Translate command, menu UI, and stats into Spanish 2024-04-26 13:18:50 -04:00
Flashfyre
4ad0dbeaa8 Cap costs at max safe integer 2024-04-26 13:05:48 -04:00
Madmadness65
2f10f6789c
Merge pull request #306 from shayebeadling/psycho-shift-warning-fix
Psycho Shift Unreachable Code Warning Fix
2024-04-26 11:25:12 -05:00
Flashfyre
f38b1dc0d7 Add animated E-Max Eternatus sprite by RetroNC 2024-04-26 12:24:54 -04:00
shayebeadlingkl
f9b999b744 spacing 2024-04-26 12:18:01 -04:00
shayebeadlingkl
def36e32d1 adds missing brackets to psycho shift attribute to fix unreachable condition 2024-04-26 12:16:56 -04:00
Flashfyre
c1f53f00b1 Lower luck cap 2024-04-26 11:39:54 -04:00
Flashfyre
5e7356636e Update shiny luck mechanics and count both fusion components 2024-04-26 11:31:39 -04:00
Lugiad
6603417e40
French names for Abilities (#288)
* Update ability.ts

* Update ability.ts abilities order

* Update ability.ts
2024-04-26 08:36:40 -04:00
Lugiad
86daca7fb6 Update move.ts 2024-04-26 08:35:53 -04:00
Lugiad
cc216d902a Added captial letter to "Œuf", as it is in the games + "Options" to "Paramètres", more suitable translation 2024-04-26 08:35:06 -04:00
Xavion3
46227d65f2 Fix mind blown/explosion moves 2024-04-26 08:33:29 -04:00
Flashfyre
ef552c7ffd Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
Flashfyre
b863ab88a7 Fix some minor superficial bugs 2024-04-26 01:18:08 -04:00
InfernoVulpix
587197dac4 Fixed entry hazard crash
Having Spikes or Stealth Rock on the field when a new wild battle starts no longer crashes the game.
2024-04-26 00:59:20 -04:00
InfernoVulpix
d4c265443f Assurance effect implementation
Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
Flashfyre
0eabfd56e3 Fix shiny Bidoof back sprite showing as epic variant 2024-04-25 21:56:44 -04:00
AJ Fontaine
9f3bef0142
Implemented explosive moves and Damp (#290)
* Implemented explosives

* Add Aftermath and Magic Guard interactions

* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
maru
06f6797ece
REALLY fix deploy job 2024-04-25 21:42:09 -04:00
Flashfyre
251bd3edb1 Unnerve message procs only once 2024-04-25 21:40:00 -04:00
maru
a3f17b5b2e
Fix deploy job 2024-04-25 21:39:34 -04:00
maru
9a43d456f6
Update deploy job 2024-04-25 21:36:34 -04:00
Madmadness65
e3533651ba Add form change items for Deoxys; minor Rotom form learnset changes
Adds 3 separate form changing items to switch between the various Deoxys forms.
All Rotom forms can now know their respective typed moved at the start (and can be relearned via Memory Mushroom if you already have one).
2024-04-25 20:26:09 -05:00