Commit Graph
100 Commits
Author SHA1 Message Date
aap 0f0147272c fixed frame hierarchy bugs 2020-08-10 08:22:50 +02:00
aap d92996c66d fix in d3d texstage cache 2020-08-07 16:34:26 +02:00
aap 89901f925e ska2anm tool and fixes for old-style skanim 2020-08-06 10:00:46 +02:00
aap 171e737842 userdata changes; hanim fixes; support for reading old skins 2020-08-06 09:14:32 +02:00
aap 26a5502ee1 fixed gl2 shader 2020-08-03 19:16:23 +02:00
aap 9fbe9b83ba fixed some includes and defines 2020-08-02 09:24:18 +02:00
aap b8751a03c3 little fix for gles 2020-08-01 08:16:14 +02:00
aap 162c2d2035 fixed some rasters (again) 2020-07-29 22:43:03 +02:00
aap 90b624fc3a flushing old changes to ps2test 2020-07-29 14:22:33 +02:00
aap 99c15d5ed7 actually disable c++ stuff in lodepng 2020-07-29 00:23:37 +02:00
aap bd0614877f Merge branch 'master' of github.com:aap/librw 2020-07-29 00:14:38 +02:00
aap 277355db67 C-ified lodepng code 2020-07-29 00:14:25 +02:00
aap 3eedea8285 slightly fixed ps2 build 2020-07-28 16:27:20 +02:00
aap aa627a8f2c some im2d 2020-07-28 15:19:15 +02:00
aap b63c3ea3b4 mipmap hints in Texture. not used anywhere yet 2020-07-26 10:53:37 +02:00
aap fa6277be34 fixes to rasters and images 2020-07-23 22:35:58 +02:00
aap 49ca300b88 png support 2020-07-23 15:06:03 +02:00
aap 4946235d49 fixed image problems 2020-07-23 12:36:43 +02:00
aap 01f021fdbf bla 2020-07-22 14:09:07 +02:00
aap 4883b03f2b image masks and raster fixes 2020-07-22 13:56:03 +02:00
aap 853fa44982 fixed ps2 unswizzling 2020-07-21 13:04:44 +02:00
aap 65d14730da fixed tex reading bug 2020-07-16 11:35:41 +02:00
aap 990a7e21dd fixed d3d fog bug 2020-07-07 10:09:38 +02:00
aap 556f6af1b5 Merge branch 'master' of github.com:aap/librw 2020-06-06 11:26:58 +02:00
aap 8b07204abb fixed allocation 2020-06-06 11:26:49 +02:00
aap 9a11b9b4b2 Merge pull request #31 from ShFil119/warns
Fix some msvc warnings
2020-06-04 22:02:13 +02:00
aap 6ff378bb16 added matfx functions for fb alpha 2020-05-27 20:39:51 +02:00
aap 2b797aeca1 fb alpha emulation for matfx 2020-05-27 10:26:28 +02:00
aap 84c582c1d7 fixed horribly wrong matrix scaling 2020-05-26 15:25:18 +02:00
aap 3971dda001 fixed matfx matrix 2020-05-15 13:34:19 +02:00
aap d541301588 tried VAOs, didnt help 2020-05-15 10:55:01 +02:00
aap 90ce0f90be some more state caching for gl3 2020-05-15 00:00:13 +02:00
aap 3b385c44ae no f on glsl floats 2020-05-14 12:25:06 +02:00
aap 2d6ca32102 made gl3 UBOs optional; also tried other snake oil 2020-05-14 11:54:20 +02:00
aap 57634dc46d lights for gles2 2020-05-14 00:07:34 +02:00
aap 0fec15b06b forgot half the files 2020-05-13 20:48:14 +02:00
aap 6c7d811096 some more GLES hackage 2020-05-13 20:46:27 +02:00
aap 582d202ce5 x 2020-05-12 21:37:45 +02:00
aap 2233b12daa some gles3 code 2020-05-12 21:34:58 +02:00
aap 661feeabf4 and another one... 2020-05-07 12:37:32 +02:00
aap 3398ec6a16 just a const 2020-05-07 12:35:28 +02:00
aap 4e97f4f862 little fix for d3d rasters 2020-05-06 23:09:56 +02:00
aap bdbc92d86e cough 2020-05-06 09:42:07 +02:00
aap 40eae78e79 added im3d transform flags 2020-05-06 09:22:29 +02:00
aap b3ad490d1b implemented vsynch for d3d9 and glfw 2020-05-02 10:08:19 +02:00
aap 3704fe8a9f fixed appveyor build 2020-05-01 21:31:07 +02:00
aap 02921ff848 implemented image format registry 2020-05-01 21:02:37 +02:00
aap fd191856c4 fixed tga headers 2020-05-01 19:23:27 +02:00
aap dfedaee353 little fix for d3d 2020-05-01 14:20:02 +02:00
aap e4b4bf9d16 made (most of) streaming work on big endian 2020-05-01 08:42:56 +02:00
aap 3010dad0cc forgot a file 2020-04-30 19:36:12 +02:00
aap 9a57633953 switched all c++ includes to c 2020-04-30 17:54:38 +02:00
aap d732817759 little fix for glfw 2020-04-30 10:17:00 +02:00
aap 86660a3ff3 fixed gl3 matfx 2020-04-29 21:31:29 +02:00
aap c39759f83c little fix to premakefile 2020-04-28 17:24:26 +02:00
aap a312007893 implemented GS alpha test emu for gl3 2020-04-28 14:09:26 +02:00
aap 438397f411 silly me 2020-04-28 13:40:36 +02:00
aap 4f118dcd97 some work on gl3 2020-04-28 12:44:28 +02:00
aap eb71ca25d0 started working on gl3 rasters 2020-04-27 20:51:35 +02:00
aap 4db08e15e8 fixed tex addressing bug 2020-04-26 23:51:27 +02:00
aap 8134abb653 Merge pull request #29 from ShFil119/patch-1
Make ps2 build optional
2020-04-26 22:41:34 +02:00
aap 0c940480f0 changed camtex format 2020-04-26 21:51:33 +02:00
aap bae891fdd9 gl zbuffer silliness 2020-04-26 21:20:51 +02:00
aap 09b0b36e7d fixes for gl3 2020-04-26 20:14:52 +02:00
aap 43190a51f7 removed ugly imag/real from quat again 2020-04-25 15:55:38 +02:00
aap d8d13d4429 added GS alpha test emulation 2020-04-25 12:16:04 +02:00
aap 5ffbde3890 simplified d3d shaders now that we always have prelight declared 2020-04-25 10:07:37 +02:00
aap 1371a421e5 fixing the fix 2020-04-25 10:05:16 +02:00
aap 13307f0a27 Merge pull request #28 from ShFil119/master
Fix sdl and linux build
2020-04-25 00:45:51 +02:00
aap c4ffa3622a fixed more leaks 2020-04-25 00:37:49 +02:00
aap 7fdb483d4e nicer memory leak diagnostics 2020-04-24 22:58:35 +02:00
aap 0ddce08c94 fixed a memory leak 2020-04-24 22:00:23 +02:00
aap a0a3b077fd implemented some memory management 2020-04-24 21:09:28 +02:00
aap 5a16d845aa d3d9 improvements 2020-04-24 19:06:11 +02:00
aap 374f951d7c fixes for RW compatibility 2020-04-23 22:18:53 +02:00
aap 752fceb1e3 fixed matfx; forgot skin file 2020-04-21 13:38:43 +02:00
aap a2b79a71aa implemented d3d9 skin pipe 2020-04-21 01:26:33 +02:00
aap d0d34f7327 more silly bugs 2020-04-20 20:37:59 +02:00
aap 75aeb30b79 some bad copy&paste bug 2020-04-20 20:25:53 +02:00
aap 5fa0e17986 forgot to upload compiled shaders 2020-04-20 20:16:53 +02:00
aap 808290e73e implemented shader fog 2020-04-20 19:18:28 +02:00
aap 8b677c4dd7 implemented d3d9 matfx env map 2020-04-20 15:42:07 +02:00
aap e012918cd3 implemented shader default and immediate pipeline for d3d9 2020-04-20 11:51:34 +02:00
aap 4541fe86f7 fix 2020-04-19 15:29:11 +02:00
aap f47bd33a6a implemented generic lighting callback 2020-04-19 13:00:35 +02:00
aap a7de23b47e implemented charset 2020-04-19 09:59:51 +02:00
aap e6c7d910ff implemented some more World stuff 2020-04-18 20:30:22 +02:00
aap 59cedaa793 implemented raster from image stuff for gl3 and ps2 (not tested) 2020-04-18 11:19:22 +02:00
aap bc9cb506ec Merge pull request #27 from ThirteenAG/master
include premake binary for convenience
2020-04-18 10:44:02 +02:00
aap 49c218b3a7 removed alpha channel from d3d cam textures 2020-04-18 09:47:19 +02:00
aap 343694329f little hanim fix 2020-04-18 00:16:50 +02:00
aap d38ebcd64f little fix 2020-04-17 23:46:03 +02:00
aap 4893889621 reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
aap 206547b404 fixes to d3d; implemented some allocation counters 2020-04-17 14:57:30 +02:00
aap 7bd6d4649e fixed handling of lost d3d device 2020-04-16 23:09:47 +02:00
aap ba7070f6e8 fixed hanim a bit 2020-04-16 20:10:45 +02:00
aap 7cea137baf fixed ztest on d3d9; texture refcounting in matfx 2020-04-16 18:40:11 +02:00
aap eb49dd007c little work on gl3 rasters 2020-04-16 17:46:42 +02:00
aap f1c9112f27 implemented reinstancing for d3d9 2020-04-16 12:53:25 +02:00
aap 47fcb3001a worked on raters; fixed a few issues 2020-04-16 09:10:11 +02:00