aap
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40fc1e24fc
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rasters
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2016-07-15 11:55:52 +02:00 |
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aap
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5dff69431e
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got animation, hanim and skinning basically working
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2016-07-11 20:27:21 +02:00 |
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aap
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b1e55a7784
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had messed up split skins
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2016-07-10 12:48:04 +02:00 |
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aap
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f4f4c088ff
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skin split streaming
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2016-07-09 12:24:26 +02:00 |
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aap
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bd06c54c57
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worked on camera
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2016-07-06 11:44:59 +02:00 |
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aap
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dcbbdfe6b2
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implemented fog for gl3
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2016-07-05 18:22:22 +02:00 |
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aap
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abe0bba5af
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worked on platform drivers
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2016-07-05 11:36:43 +02:00 |
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aap
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ad1ea4ca53
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implemented matfx and cleaned up some whitespace
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2016-06-29 12:53:02 +02:00 |
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aap
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d3cff5c06c
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revised initialization again and restructured code for that
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2016-06-27 21:59:35 +02:00 |
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aap
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454e7b8ac6
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small init changes
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2016-06-26 11:35:16 +02:00 |
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aap
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53647520bc
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split up some files
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2016-06-26 11:16:33 +02:00 |
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aap
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dd901ebfa3
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more work on initialization
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2016-06-25 23:14:18 +02:00 |
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aap
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a906d58bcb
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redid the plugin system; some engine init stuff
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2016-06-25 17:58:52 +02:00 |
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aap
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e3fa1fcc7f
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moved gl3 code here; added files i forgot last time
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2016-06-24 15:24:58 +02:00 |
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aap
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9623bdbf11
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reorganized files a bit; added missing file
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2016-06-23 16:50:55 +02:00 |
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aap
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b7d0b04380
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added very basic World
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2016-06-23 16:39:34 +02:00 |
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aap
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3271713d16
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some renaming, frame synching, camera update
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2016-06-21 23:16:09 +02:00 |
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aap
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634a96be07
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more error handling
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2016-06-17 16:20:02 +02:00 |
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aap
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1bb17b3094
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worked on error handling
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2016-06-17 13:29:49 +02:00 |
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aap
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6e71e34933
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implemented basic error system; restructured some files; replaced a few asserts
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2016-06-17 00:06:37 +02:00 |
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aap
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416ee91bb7
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more tidying up
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2016-06-16 15:37:35 +02:00 |
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aap
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7a4fcce861
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Merge branch 'master' of github.com:aap/librw
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2016-06-16 14:12:51 +02:00 |
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aap
|
30114667ed
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started tidying up
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2016-06-16 14:10:46 +02:00 |
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aap
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6826652b58
|
committing old changes
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2016-06-14 23:07:16 +02:00 |
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aap
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ee726b90a2
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implemented some PDS pipelines used by Bully
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2016-02-27 23:04:09 +01:00 |
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aap
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0c77e505f0
|
implemented some render state caching for d3d
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2016-02-27 13:35:20 +01:00 |
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aap
|
3902ab328e
|
im an idiot
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2016-02-25 01:02:07 +01:00 |
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aap
|
cb40fd1555
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implemented a case insensitive strncmp
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2016-02-25 00:30:26 +01:00 |
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aap
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41226ef0c6
|
added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras
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2016-02-24 23:56:27 +01:00 |
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aap
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63521d903f
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fixed atomic world bounding sphere
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2016-02-24 07:41:55 +01:00 |
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aap
|
a6a7b0e89c
|
some work on ps2 pipelines, d3d rasters
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2016-02-23 10:07:04 +01:00 |
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aap
|
91291709d8
|
quat->mat
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2016-02-18 18:23:38 +01:00 |
|
aap
|
9bc57a0641
|
atomic world bounding sphere
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2016-02-18 14:56:10 +01:00 |
|
aap
|
7be2e634fe
|
added sphere struct; implemented texture read and find callbacks
|
2016-02-18 14:29:04 +01:00 |
|
aap
|
8083f88049
|
changed atomic-clump connection
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2016-02-17 23:59:05 +01:00 |
|
aap
|
abe10e7623
|
some matrix stuff for quiret (untested)
|
2016-02-17 14:26:49 +01:00 |
|
aap
|
37ec9e041a
|
forgot files :(
|
2016-02-16 16:27:18 +01:00 |
|
aap
|
4a3cf2a602
|
minor change
|
2016-02-16 15:49:45 +01:00 |
|
aap
|
5b3370b479
|
minor matrix stuff
|
2016-02-16 08:40:19 +01:00 |
|
aap
|
290117e9be
|
changed math functions again
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2016-02-15 10:48:27 +01:00 |
|
aap
|
e1613108cf
|
implemented some math classes
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2016-02-14 23:58:11 +01:00 |
|
aap
|
cc77487fc0
|
implemented projection in Camera
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2016-02-14 20:56:05 +01:00 |
|
aap
|
ad81510267
|
moved d3d rendering code here
|
2016-02-14 12:28:03 +01:00 |
|
aap
|
dc4011ba7a
|
changes pipeline system a bit
|
2016-02-14 00:52:45 +01:00 |
|
aap
|
0e0cc1156c
|
worked on rendering and frame ltm synching
|
2016-02-13 00:52:32 +01:00 |
|
aap
|
80a73f0ac5
|
d3d9 textures
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2016-02-07 01:25:52 +01:00 |
|
aap
|
8c70df06e4
|
removed stuff thats now in librwgta
|
2016-02-06 18:17:25 +01:00 |
|
aap
|
ef58d76bc0
|
various changes
|
2016-02-06 18:11:31 +01:00 |
|
aap
|
6d56a23dd1
|
small fixes
|
2016-01-26 13:53:08 +01:00 |
|
aap
|
d20a6c3d04
|
some changes
|
2016-01-24 01:42:51 +01:00 |
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