aap
|
8b07204abb
|
fixed allocation
|
2020-06-06 11:26:49 +02:00 |
|
aap
|
6ff378bb16
|
added matfx functions for fb alpha
|
2020-05-27 20:39:51 +02:00 |
|
aap
|
2b797aeca1
|
fb alpha emulation for matfx
|
2020-05-27 10:26:28 +02:00 |
|
aap
|
84c582c1d7
|
fixed horribly wrong matrix scaling
|
2020-05-26 15:25:18 +02:00 |
|
aap
|
3971dda001
|
fixed matfx matrix
|
2020-05-15 13:34:19 +02:00 |
|
aap
|
d541301588
|
tried VAOs, didnt help
|
2020-05-15 10:55:01 +02:00 |
|
aap
|
90ce0f90be
|
some more state caching for gl3
|
2020-05-15 00:00:13 +02:00 |
|
aap
|
3b385c44ae
|
no f on glsl floats
|
2020-05-14 12:25:06 +02:00 |
|
aap
|
2d6ca32102
|
made gl3 UBOs optional; also tried other snake oil
|
2020-05-14 11:54:20 +02:00 |
|
aap
|
57634dc46d
|
lights for gles2
|
2020-05-14 00:07:34 +02:00 |
|
aap
|
0fec15b06b
|
forgot half the files
|
2020-05-13 20:48:14 +02:00 |
|
aap
|
6c7d811096
|
some more GLES hackage
|
2020-05-13 20:46:27 +02:00 |
|
aap
|
582d202ce5
|
x
|
2020-05-12 21:37:45 +02:00 |
|
aap
|
2233b12daa
|
some gles3 code
|
2020-05-12 21:34:58 +02:00 |
|
aap
|
661feeabf4
|
and another one...
|
2020-05-07 12:37:32 +02:00 |
|
aap
|
3398ec6a16
|
just a const
|
2020-05-07 12:35:28 +02:00 |
|
aap
|
4e97f4f862
|
little fix for d3d rasters
|
2020-05-06 23:09:56 +02:00 |
|
aap
|
bdbc92d86e
|
cough
|
2020-05-06 09:42:07 +02:00 |
|
aap
|
40eae78e79
|
added im3d transform flags
|
2020-05-06 09:22:29 +02:00 |
|
aap
|
b3ad490d1b
|
implemented vsynch for d3d9 and glfw
|
2020-05-02 10:08:19 +02:00 |
|
aap
|
3704fe8a9f
|
fixed appveyor build
|
2020-05-01 21:31:07 +02:00 |
|
aap
|
02921ff848
|
implemented image format registry
|
2020-05-01 21:02:37 +02:00 |
|
aap
|
fd191856c4
|
fixed tga headers
|
2020-05-01 19:23:27 +02:00 |
|
aap
|
dfedaee353
|
little fix for d3d
|
2020-05-01 14:20:02 +02:00 |
|
aap
|
e4b4bf9d16
|
made (most of) streaming work on big endian
|
2020-05-01 08:42:56 +02:00 |
|
aap
|
3010dad0cc
|
forgot a file
|
2020-04-30 19:36:12 +02:00 |
|
aap
|
9a57633953
|
switched all c++ includes to c
|
2020-04-30 17:54:38 +02:00 |
|
aap
|
d732817759
|
little fix for glfw
|
2020-04-30 10:17:00 +02:00 |
|
aap
|
86660a3ff3
|
fixed gl3 matfx
|
2020-04-29 21:31:29 +02:00 |
|
aap
|
c39759f83c
|
little fix to premakefile
|
2020-04-28 17:24:26 +02:00 |
|
aap
|
a312007893
|
implemented GS alpha test emu for gl3
|
2020-04-28 14:09:26 +02:00 |
|
aap
|
438397f411
|
silly me
|
2020-04-28 13:40:36 +02:00 |
|
aap
|
4f118dcd97
|
some work on gl3
|
2020-04-28 12:44:28 +02:00 |
|
aap
|
eb71ca25d0
|
started working on gl3 rasters
|
2020-04-27 20:51:35 +02:00 |
|
aap
|
4db08e15e8
|
fixed tex addressing bug
|
2020-04-26 23:51:27 +02:00 |
|
aap
|
8134abb653
|
Merge pull request #29 from ShFil119/patch-1
Make ps2 build optional
|
2020-04-26 22:41:34 +02:00 |
|
aap
|
0c940480f0
|
changed camtex format
|
2020-04-26 21:51:33 +02:00 |
|
aap
|
bae891fdd9
|
gl zbuffer silliness
|
2020-04-26 21:20:51 +02:00 |
|
aap
|
09b0b36e7d
|
fixes for gl3
|
2020-04-26 20:14:52 +02:00 |
|
aap
|
43190a51f7
|
removed ugly imag/real from quat again
|
2020-04-25 15:55:38 +02:00 |
|
aap
|
d8d13d4429
|
added GS alpha test emulation
|
2020-04-25 12:16:04 +02:00 |
|
aap
|
5ffbde3890
|
simplified d3d shaders now that we always have prelight declared
|
2020-04-25 10:07:37 +02:00 |
|
aap
|
1371a421e5
|
fixing the fix
|
2020-04-25 10:05:16 +02:00 |
|
aap
|
13307f0a27
|
Merge pull request #28 from ShFil119/master
Fix sdl and linux build
|
2020-04-25 00:45:51 +02:00 |
|
aap
|
c4ffa3622a
|
fixed more leaks
|
2020-04-25 00:37:49 +02:00 |
|
aap
|
7fdb483d4e
|
nicer memory leak diagnostics
|
2020-04-24 22:58:35 +02:00 |
|
aap
|
0ddce08c94
|
fixed a memory leak
|
2020-04-24 22:00:23 +02:00 |
|
aap
|
a0a3b077fd
|
implemented some memory management
|
2020-04-24 21:09:28 +02:00 |
|
aap
|
5a16d845aa
|
d3d9 improvements
|
2020-04-24 19:06:11 +02:00 |
|
aap
|
374f951d7c
|
fixes for RW compatibility
|
2020-04-23 22:18:53 +02:00 |
|
aap
|
752fceb1e3
|
fixed matfx; forgot skin file
|
2020-04-21 13:38:43 +02:00 |
|
aap
|
a2b79a71aa
|
implemented d3d9 skin pipe
|
2020-04-21 01:26:33 +02:00 |
|
aap
|
d0d34f7327
|
more silly bugs
|
2020-04-20 20:37:59 +02:00 |
|
aap
|
75aeb30b79
|
some bad copy&paste bug
|
2020-04-20 20:25:53 +02:00 |
|
aap
|
5fa0e17986
|
forgot to upload compiled shaders
|
2020-04-20 20:16:53 +02:00 |
|
aap
|
808290e73e
|
implemented shader fog
|
2020-04-20 19:18:28 +02:00 |
|
aap
|
8b677c4dd7
|
implemented d3d9 matfx env map
|
2020-04-20 15:42:07 +02:00 |
|
aap
|
e012918cd3
|
implemented shader default and immediate pipeline for d3d9
|
2020-04-20 11:51:34 +02:00 |
|
aap
|
4541fe86f7
|
fix
|
2020-04-19 15:29:11 +02:00 |
|
aap
|
f47bd33a6a
|
implemented generic lighting callback
|
2020-04-19 13:00:35 +02:00 |
|
aap
|
a7de23b47e
|
implemented charset
|
2020-04-19 09:59:51 +02:00 |
|
aap
|
e6c7d910ff
|
implemented some more World stuff
|
2020-04-18 20:30:22 +02:00 |
|
aap
|
59cedaa793
|
implemented raster from image stuff for gl3 and ps2 (not tested)
|
2020-04-18 11:19:22 +02:00 |
|
aap
|
bc9cb506ec
|
Merge pull request #27 from ThirteenAG/master
include premake binary for convenience
|
2020-04-18 10:44:02 +02:00 |
|
aap
|
49c218b3a7
|
removed alpha channel from d3d cam textures
|
2020-04-18 09:47:19 +02:00 |
|
aap
|
343694329f
|
little hanim fix
|
2020-04-18 00:16:50 +02:00 |
|
aap
|
d38ebcd64f
|
little fix
|
2020-04-17 23:46:03 +02:00 |
|
aap
|
4893889621
|
reworked raster from image conversion, only d3d for now
|
2020-04-17 21:44:32 +02:00 |
|
aap
|
206547b404
|
fixes to d3d; implemented some allocation counters
|
2020-04-17 14:57:30 +02:00 |
|
aap
|
7bd6d4649e
|
fixed handling of lost d3d device
|
2020-04-16 23:09:47 +02:00 |
|
aap
|
ba7070f6e8
|
fixed hanim a bit
|
2020-04-16 20:10:45 +02:00 |
|
aap
|
7cea137baf
|
fixed ztest on d3d9; texture refcounting in matfx
|
2020-04-16 18:40:11 +02:00 |
|
aap
|
eb49dd007c
|
little work on gl3 rasters
|
2020-04-16 17:46:42 +02:00 |
|
aap
|
f1c9112f27
|
implemented reinstancing for d3d9
|
2020-04-16 12:53:25 +02:00 |
|
aap
|
47fcb3001a
|
worked on raters; fixed a few issues
|
2020-04-16 09:10:11 +02:00 |
|
aap
|
60450ec6f7
|
implemented BMP reader
|
2020-04-15 14:00:34 +02:00 |
|
aap
|
2d345499d2
|
subsystems and videomodes implemented (except SDL2); smaller fixes too
|
2020-04-15 10:14:06 +02:00 |
|
aap
|
5685e6109e
|
work on rasters
|
2019-08-07 22:37:43 +02:00 |
|
aap
|
0c8398c7e4
|
Merge branch 'master' of github.com:aap/librw
|
2019-08-04 23:52:10 +02:00 |
|
aap
|
14c773d35a
|
ps2 raster conversion
|
2019-08-04 23:52:03 +02:00 |
|
aap
|
6b36390bdc
|
implemented simple tri stripping
|
2019-01-10 10:17:53 +01:00 |
|
aap
|
0b968c9866
|
Merge branch 'master' of github.com:aap/librw
|
2018-12-17 21:24:11 +01:00 |
|
aap
|
c62c1464d7
|
fixed sky mipmap stream write; experimented with software pipeline
|
2018-12-17 21:23:41 +01:00 |
|
aap
|
b1c3c1dca8
|
some bug fixes
|
2018-07-04 19:21:34 +02:00 |
|
aap
|
2cffb3f494
|
implemented texture raster renderstates
|
2018-07-02 07:01:34 +02:00 |
|
aap
|
e6d01b1159
|
fixed view matrix; im2d UV
|
2018-06-14 23:17:55 +02:00 |
|
aap
|
5cdc0499c5
|
fixed d3d state cache
|
2018-06-14 15:20:45 +02:00 |
|
aap
|
92244638ef
|
added Atomic;set\getFlags
|
2018-05-26 10:07:19 +02:00 |
|
aap
|
9fc46eac37
|
added some consts :(
|
2018-05-24 00:53:50 +02:00 |
|
aap
|
4f5687dd2e
|
fixed build for linux
|
2018-05-20 17:53:44 +02:00 |
|
aap
|
70114f8e3e
|
added some half pixel handling
|
2018-05-20 16:55:37 +02:00 |
|
aap
|
2721f48793
|
different way of attaching hanim nodes to frames
|
2018-03-18 22:45:24 +01:00 |
|
aap
|
dbb131d92b
|
fixed d3d9 rendering
|
2018-01-13 18:45:35 +01:00 |
|
aap
|
5fe9ca91e8
|
d3d9: code to emulate ps2 alpha test
|
2018-01-09 23:09:26 +01:00 |
|
aap
|
0c5295fe10
|
d3d: camera textures
|
2018-01-08 12:55:15 +01:00 |
|
aap
|
d7406e30fb
|
gl3 lighting callback
|
2018-01-07 20:20:51 +01:00 |
|
aap
|
c0a5e0961d
|
work on uvanims
|
2018-01-07 02:12:20 +01:00 |
|
aap
|
9b56671186
|
xbox raster to image
|
2018-01-05 16:53:16 +01:00 |
|
aap
|
c60cecbd02
|
better ps2 swizzling code
|
2018-01-04 22:14:50 +01:00 |
|
aap
|
e9d53fd834
|
fixed unswizzling bug
|
2018-01-03 23:38:25 +01:00 |
|