Commit Graph

544 Commits

Author SHA1 Message Date
aap
6826652b58 committing old changes 2016-06-14 23:07:16 +02:00
aap
ee726b90a2 implemented some PDS pipelines used by Bully 2016-02-27 23:04:09 +01:00
aap
0c77e505f0 implemented some render state caching for d3d 2016-02-27 13:35:20 +01:00
aap
3902ab328e im an idiot 2016-02-25 01:02:07 +01:00
aap
cb40fd1555 implemented a case insensitive strncmp 2016-02-25 00:30:26 +01:00
aap
41226ef0c6 added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras 2016-02-24 23:56:27 +01:00
aap
63521d903f fixed atomic world bounding sphere 2016-02-24 07:41:55 +01:00
aap
a6a7b0e89c some work on ps2 pipelines, d3d rasters 2016-02-23 10:07:04 +01:00
aap
91291709d8 quat->mat 2016-02-18 18:23:38 +01:00
aap
9bc57a0641 atomic world bounding sphere 2016-02-18 14:56:10 +01:00
aap
7be2e634fe added sphere struct; implemented texture read and find callbacks 2016-02-18 14:29:04 +01:00
aap
8083f88049 changed atomic-clump connection 2016-02-17 23:59:05 +01:00
aap
abe10e7623 some matrix stuff for quiret (untested) 2016-02-17 14:26:49 +01:00
aap
37ec9e041a forgot files :( 2016-02-16 16:27:18 +01:00
aap
4a3cf2a602 minor change 2016-02-16 15:49:45 +01:00
aap
5b3370b479 minor matrix stuff 2016-02-16 08:40:19 +01:00
aap
290117e9be changed math functions again 2016-02-15 10:48:27 +01:00
aap
e1613108cf implemented some math classes 2016-02-14 23:58:11 +01:00
aap
cc77487fc0 implemented projection in Camera 2016-02-14 20:56:05 +01:00
aap
ad81510267 moved d3d rendering code here 2016-02-14 12:28:03 +01:00
aap
dc4011ba7a changes pipeline system a bit 2016-02-14 00:52:45 +01:00
aap
0e0cc1156c worked on rendering and frame ltm synching 2016-02-13 00:52:32 +01:00
aap
80a73f0ac5 d3d9 textures 2016-02-07 01:25:52 +01:00
aap
8c70df06e4 removed stuff thats now in librwgta 2016-02-06 18:17:25 +01:00
aap
ef58d76bc0 various changes 2016-02-06 18:11:31 +01:00
aap
6d56a23dd1 small fixes 2016-01-26 13:53:08 +01:00
aap
d20a6c3d04 some changes 2016-01-24 01:42:51 +01:00
aap
56e48f4d76 improved uv animation code 2016-01-14 23:49:00 +01:00
aap
da0417571d implemented cameras for streaming 2016-01-13 08:58:15 +01:00
aap
02c809625a implemented many create/clone/destroy functions 2016-01-12 00:38:36 +01:00
aap
15872ba211 reworked the structs and got rid of c++ ctors/dtors 2016-01-11 18:22:59 +01:00
aap
efd41771a0 started implementing linked lists 2016-01-11 11:23:26 +01:00
aap
0aadf8c3c9 made most things build on linux again 2016-01-10 20:10:53 +01:00
aap
79c89ebbba moved iOS dff converter to rsltest 2016-01-10 18:18:03 +01:00
aap
a42bfb90ac implemented leeds dff stream read 2016-01-09 22:01:21 +01:00
aap
fab7f20c6d implemented basic PS2 rasters - no mipmaps yet 2016-01-03 19:45:51 +01:00
aap
8b5b64d639 lcs txd converter 2015-12-27 22:23:57 +01:00
aap
1e551d62cd implemented some LCS txd things 2015-12-27 18:45:37 +01:00
aap
cc1a83acda worked on insttest 2015-12-24 23:31:36 +01:00
aap
723807cec1 implemented PS2 SA instance 2015-12-24 16:43:10 +01:00
aap
040d167da0 worked on LCS world 2015-12-23 23:23:46 +01:00
aap
aed3fefd01 fixed some structures 2015-12-22 12:11:10 +01:00
aap
39ff5b6288 more leeds stuff 2015-12-21 21:56:47 +01:00
aap
b4427ee1ac implemented some leeds stuff 2015-12-21 20:11:55 +01:00
aap
37e1e239f9 unconvert ADC implemented 2015-12-20 13:05:32 +01:00
aap
83d1420dd1 more (or rather fewer) lcs fixes 2015-12-20 10:38:27 +01:00
aap
90b2d98b97 fixed more bugs and implemented better lcs conversion 2015-12-20 01:04:31 +01:00
aap
b7ec874b25 more fixes 2015-12-19 17:05:39 +01:00
aap
3aca9c9c7d fixed stuff 2015-12-19 15:40:34 +01:00
aap
5f2cd51ea1 convert LCS meshes cleanly 2015-12-19 14:47:59 +01:00