Commit Graph

  • 69356264d7 hardcoded gl3 shaders; extended Image; bmp writer aap 2016-07-19 18:40:10 +02:00
  • 14547ef830 started looking into ps2 rasters again aap 2016-07-16 09:13:25 +02:00
  • 40fc1e24fc rasters aap 2016-07-15 11:55:52 +02:00
  • 5dff69431e got animation, hanim and skinning basically working aap 2016-07-11 20:27:21 +02:00
  • b1e55a7784 had messed up split skins aap 2016-07-10 12:48:04 +02:00
  • f4f4c088ff skin split streaming aap 2016-07-09 12:24:26 +02:00
  • bd06c54c57 worked on camera aap 2016-07-06 11:44:59 +02:00
  • dcbbdfe6b2 implemented fog for gl3 aap 2016-07-05 18:22:22 +02:00
  • abe0bba5af worked on platform drivers aap 2016-07-05 11:36:43 +02:00
  • ad1ea4ca53 implemented matfx and cleaned up some whitespace aap 2016-06-29 12:53:02 +02:00
  • d3cff5c06c revised initialization again and restructured code for that aap 2016-06-27 21:59:35 +02:00
  • 454e7b8ac6 small init changes aap 2016-06-26 11:35:16 +02:00
  • 53647520bc split up some files aap 2016-06-26 11:16:33 +02:00
  • dd901ebfa3 more work on initialization aap 2016-06-25 23:14:18 +02:00
  • a906d58bcb redid the plugin system; some engine init stuff aap 2016-06-25 17:58:52 +02:00
  • e3fa1fcc7f moved gl3 code here; added files i forgot last time aap 2016-06-24 15:24:58 +02:00
  • 9623bdbf11 reorganized files a bit; added missing file aap 2016-06-23 16:50:55 +02:00
  • b7d0b04380 added very basic World aap 2016-06-23 16:39:34 +02:00
  • 3271713d16 some renaming, frame synching, camera update aap 2016-06-21 23:16:09 +02:00
  • 634a96be07 more error handling aap 2016-06-17 16:20:02 +02:00
  • 1bb17b3094 worked on error handling aap 2016-06-17 13:29:49 +02:00
  • 6e71e34933 implemented basic error system; restructured some files; replaced a few asserts aap 2016-06-17 00:06:37 +02:00
  • 416ee91bb7 more tidying up aap 2016-06-16 15:35:45 +02:00
  • 7a4fcce861 Merge branch 'master' of github.com:aap/librw aap 2016-06-16 14:12:51 +02:00
  • 30114667ed started tidying up aap 2016-06-16 14:08:09 +02:00
  • 6826652b58 committing old changes aap 2016-06-14 23:07:16 +02:00
  • ee726b90a2 implemented some PDS pipelines used by Bully aap 2016-02-27 23:04:09 +01:00
  • 0c77e505f0 implemented some render state caching for d3d aap 2016-02-27 13:35:20 +01:00
  • 3902ab328e im an idiot aap 2016-02-25 01:02:07 +01:00
  • cb40fd1555 implemented a case insensitive strncmp aap 2016-02-25 00:30:26 +01:00
  • 41226ef0c6 added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras aap 2016-02-24 23:56:27 +01:00
  • 63521d903f fixed atomic world bounding sphere aap 2016-02-24 07:41:55 +01:00
  • a6a7b0e89c some work on ps2 pipelines, d3d rasters aap 2016-02-23 10:07:04 +01:00
  • 91291709d8 quat->mat aap 2016-02-18 18:23:38 +01:00
  • 9bc57a0641 atomic world bounding sphere aap 2016-02-18 14:56:10 +01:00
  • 7be2e634fe added sphere struct; implemented texture read and find callbacks aap 2016-02-18 14:29:04 +01:00
  • 8083f88049 changed atomic-clump connection aap 2016-02-17 23:59:05 +01:00
  • abe10e7623 some matrix stuff for quiret (untested) aap 2016-02-17 14:26:49 +01:00
  • 37ec9e041a forgot files :( aap 2016-02-16 16:27:18 +01:00
  • 4a3cf2a602 minor change aap 2016-02-16 15:49:45 +01:00
  • 5b3370b479 minor matrix stuff aap 2016-02-16 08:40:19 +01:00
  • 290117e9be changed math functions again aap 2016-02-15 10:48:27 +01:00
  • e1613108cf implemented some math classes aap 2016-02-14 23:58:11 +01:00
  • cc77487fc0 implemented projection in Camera aap 2016-02-14 20:56:05 +01:00
  • ad81510267 moved d3d rendering code here aap 2016-02-14 12:28:03 +01:00
  • dc4011ba7a changes pipeline system a bit aap 2016-02-14 00:52:45 +01:00
  • 0e0cc1156c worked on rendering and frame ltm synching aap 2016-02-13 00:52:32 +01:00
  • 80a73f0ac5 d3d9 textures aap 2016-02-07 01:25:52 +01:00
  • 8c70df06e4 removed stuff thats now in librwgta aap 2016-02-06 18:17:25 +01:00
  • ef58d76bc0 various changes aap 2016-02-06 18:11:31 +01:00
  • 6d56a23dd1 small fixes aap 2016-01-26 13:53:08 +01:00
  • d20a6c3d04 some changes aap 2016-01-24 01:42:51 +01:00
  • 56e48f4d76 improved uv animation code aap 2016-01-14 23:49:00 +01:00
  • da0417571d implemented cameras for streaming aap 2016-01-13 08:58:15 +01:00
  • 02c809625a implemented many create/clone/destroy functions aap 2016-01-12 00:38:36 +01:00
  • 15872ba211 reworked the structs and got rid of c++ ctors/dtors aap 2016-01-11 18:22:59 +01:00
  • efd41771a0 started implementing linked lists aap 2016-01-11 11:23:26 +01:00
  • 0aadf8c3c9 made most things build on linux again aap 2016-01-10 20:10:53 +01:00
  • 79c89ebbba moved iOS dff converter to rsltest aap 2016-01-10 18:18:03 +01:00
  • a42bfb90ac implemented leeds dff stream read aap 2016-01-09 22:01:21 +01:00
  • fab7f20c6d implemented basic PS2 rasters - no mipmaps yet aap 2016-01-03 19:45:51 +01:00
  • 8b5b64d639 lcs txd converter aap 2015-12-27 22:23:57 +01:00
  • 1e551d62cd implemented some LCS txd things aap 2015-12-27 18:45:37 +01:00
  • cc1a83acda worked on insttest aap 2015-12-24 23:31:36 +01:00
  • 723807cec1 implemented PS2 SA instance aap 2015-12-24 16:43:10 +01:00
  • 040d167da0 worked on LCS world aap 2015-12-23 23:23:46 +01:00
  • aed3fefd01 fixed some structures aap 2015-12-22 12:11:10 +01:00
  • 39ff5b6288 more leeds stuff aap 2015-12-21 21:56:47 +01:00
  • b4427ee1ac implemented some leeds stuff aap 2015-12-21 20:11:55 +01:00
  • 37e1e239f9 unconvert ADC implemented aap 2015-12-20 13:05:32 +01:00
  • 83d1420dd1 more (or rather fewer) lcs fixes aap 2015-12-20 10:38:27 +01:00
  • 90b2d98b97 fixed more bugs and implemented better lcs conversion aap 2015-12-20 01:04:31 +01:00
  • b7ec874b25 more fixes aap 2015-12-19 17:05:39 +01:00
  • 3aca9c9c7d fixed stuff aap 2015-12-19 15:40:34 +01:00
  • 5f2cd51ea1 convert LCS meshes cleanly aap 2015-12-19 14:47:59 +01:00
  • 4e81f31c6b fixed stipid holes in lcs meshes aap 2015-12-19 11:08:51 +01:00
  • 39711c0a32 almost-working lcs conversion aap 2015-12-18 17:34:12 +01:00
  • 9f9c36a4ef started work on LCS dffs aap 2015-12-18 01:10:42 +01:00
  • 66e67d5aff made switching platforms a little nicer aap 2015-12-17 22:15:59 +01:00
  • 32dfcf0fd2 implemented PDS plugin and uninstancing in SA pipes aap 2015-12-16 20:25:22 +01:00
  • 305f93f738 implemented ps2 uninstance aap 2015-12-14 18:52:50 +01:00
  • 3c0df895f1 fixed bug with texture allocation aap 2015-09-19 19:28:23 +02:00
  • ee96da332f added palette support aap 2015-09-17 10:44:07 +02:00
  • 926b0a639a implemented basic read/write of xbox textures aap 2015-09-15 08:29:57 +02:00
  • b39d9d2b89 implemented txd read/write and basic d3d8 native textures aap 2015-09-13 20:23:22 +02:00
  • 2671141370 implemented uv animations and some other stuff aap 2015-09-11 12:32:06 +02:00
  • eedf096b39 forgot file aap 2015-09-09 23:28:37 +02:00
  • c7fa3b3b8c implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet) aap 2015-09-09 23:26:16 +02:00
  • fed5ea7c9a implemented xbox uninstance aap 2015-09-08 10:29:24 +02:00
  • 56bf3b2311 implemented d3d9 uninstance aap 2015-09-08 09:47:21 +02:00
  • e330cd1743 implemented d3d8 uninstance aap 2015-09-07 23:00:28 +02:00
  • 0c96bc7b99 implemented d3d8 native data read/write and instance aap 2015-09-07 14:50:10 +02:00
  • 0f135f2de6 refactored skin plugin a bit; wrote xbox skin instance callback aap 2015-09-07 10:22:54 +02:00
  • f09a1ab99f changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing aap 2015-09-06 13:31:42 +02:00
  • fca3327ae2 restructured some files aap 2015-08-27 16:45:54 +02:00
  • c99e045e8d implemented xbox extra normals plugin aap 2015-08-17 10:24:24 +02:00
  • 3698d97c50 support for < 0x30400 dffs aap 2015-08-16 23:23:41 +02:00
  • 3639ada1c3 read/write ADC data, cant convert yet aap 2015-08-16 16:44:59 +02:00
  • d04e97fb47 implemented xbox native geometry and skin aap 2015-08-15 23:22:51 +02:00
  • 6f8dccd095 small change to library id stamp aap 2015-08-11 23:40:57 +02:00