* Added double battle exclusion to Endless bosses.
* Brought Endure token RNG in line with game RNG formatting.
* Corrected incorrect modulo condition in isEndlessBoss
* Moved new doubles conditional to be above overrides.
* Fixed bad RNG calls for Covet and Thief too.
* Updated unburden test.
* Revert "Updated unburden test."
This reverts commit 01788d40c2.
* Revert "Fixed bad RNG calls for Covet and Thief too."
This reverts commit c7fcfd195d.
---------
Co-authored-by: frutescens <info@laptop>
* [Dev] Add overrides for alternating between single and double battles
* PR feedback
* Add type `DoubleType`
* Fixed Gastro Acid test using `game.override.battleType(null)`
* Changed new type name to `SingleOrDoubleType`
* `SingleOrDoubleType` is now `BattleStyle`
* Update src/test/utils/helpers/overridesHelper.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Full implementation of freeze-dry including edge cases such as Normalize and Electrify plus tests
* Update comments
* renamed WaterSuperEffectTypeMultiplierAttr to FreezeDryAttr
* Added test case for freeze dry during inverse battles
* cleaned up code making it more general
* Added some more documentation
* implementing reviewed changes
* used getMoveType() instead of move.type
* added additional test cases to freeze dry
* Revert "used getMoveType() instead of move.type"
This reverts commit 03445dfab4.
* added reviewed changes without changing public/locales
---------
Co-authored-by: ga27lok <geeil.han@tum.de>
* [P2][Beta] Several Unburden bug fixes
* Unburden test adjustments
* Some further test cleanup
* Add suggested `.bypassFaint()` to Unburden
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added new telemetry-related parameters
* Update test with new parameters.
* Removing extra parameters.
* Cat in front of keyboar d sorry
* Changed variable name to isVictory.
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Thank you Torranx
* Condensed if-else pair to else if statement
* Update src/phases/game-over-phase.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* inhale... exhale... corrected variable name to pass linter
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Converted EncoreTag into a MoveRestrictionBattlerTag
* Wrote test and added documentation
* Added documentation describing EncoreTag as a whole
* Added PRE_MOVE lapse code to handle early tag expiration from PP-less encored move
* Replaced PRE_MOVE with CUSTOM for lapsing Encore in situations where the encored move has 0 PP
* Add encore tests
* fix overrides
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update command-phase.ts
* Addressed failing eslint test
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added check to make sure that Sketch does not copy a failed move.
* Added check for Struggle.
* Added a revised check.
* Added test + change to valid move finding conditional.
* Made revision to .find target
* Reverting previous commit, whoops.
* Add moveset checks to Sketch tests
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Change shake probability to match Gen 6
* Add critical captures, update shake probability to gen 6
* Change IntegerHolder to NumberHolder
* Adjust dex count thresholds for multiplier
* Disable critical captures in fresh start runs
* Skip first shake check for critical captures
* Move shake check for crit captures to after first shake
* Use less insane catch formula
* Integer to number in bounceanim signature
* Use max crit catch dex multiplier in daily runs
* Adjust crit capture animation
---------
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Adding to window.gameInfo
Added
type -> not working
currentHP -> not working
maxHP
status
* Adding to updateGameInfo()
* Update pokemon.ts
* Modifying battle-scene.ts
Added code to get Form and Tera Type
Typo fixed in pokemon.ts
* Output type names/etc instead of numbers
---------
Co-authored-by: ThePsychedelicSeal <trevorlrichfield@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* [Bug] fixed interaction between freeze dry and soaked wonder guard target
* added automated test for freeze dry interaction with soaked wonder guard target
* using parameter instead of function to get typeMultiplier
* Implement Order Up (mostly untested)
* Commander unit tests + bug fixes
* Implement Order Up (misnamed the other commit...)
* Order Up unit tests
* applying Temp's suggestions + other bugfixes
* add TODO comment
* Reviver Seed reapplies Commander
* ESLint woes
* Some animation fixes
* Update locales
* Order Up now uses attr option
* Prevent semi-invulnerability lapsing out while Commanding
* semi-invulnerability test
* Add `edgeCase`