* Initial challenge framework
* Add type localisation
* Change how challenges are tracked
Also fixes the difficulty total text
* MVP
Renames challenge types, temporarily hides difficulty, and implements challenge saving.
* Attempt to fix one legal pokemon in a double battle
* Make monotype ignore type changing effects
* Make isOfType correctly detect normal types
* Try to fix double battles again
* Make challenge function more like classic
* Add helper function for fainted or not allowed
* Add framework for fresh start challenge and improve comments
* Try to fix evolution issues
* Make form changing items only usable from rewards screen
* Update localisation
* Additional localisation change
* Add achievements for completing challenges
* Fix initialisation bug with challenge achievements
* Add support for gamemode specific fixed battles
Also make monogen challenges face the e4 of their generation
* Add better support for mobile in challenges
* Localise illegal evolution/form change message
* Update achievement names
* Make alternate forms count for monogen
* Update monotype achievement icons
* Add more comments
* Improve comments
* Fix mid battle form changes
* Reorder mode list
* Remove currently unused localisation entry
* Add type overrides for monotype challenges
Meloetta always counts for psychic and castform always counts for normal
* Change how form changes are handled
Now attempts a switch at the start of each turn instead of immediately
* Add start button to challenge select screen
* Make starter select back out to challenge screen if using challenges
* Fix daily runs
* Update tests to new game mode logic
* [Localization] #1761 Korean trainer dialogue(Gym leader in Johto with Elite-4)
* [Localization] #1761 Korean trainer dialogue(Gym leader in Johto with Elite-4)
* fixed word (by korean grammer)
* made chuck's dialogue clear
Co-authored-by: returntoice <dieandbecome@gmail.com>
* made lorelei's dialogue clear
Co-authored-by: returntoice <dieandbecome@gmail.com>
* fixed the spacing at dialogue.ts
Co-authored-by: returntoice <dieandbecome@gmail.com>
* fixed the spacing at dialogue.ts (with GINK-SS)
* Modified Karen's dialouge more characteristic
---------
Co-authored-by: returntoice <dieandbecome@gmail.com>
* [Localization] Apply Korean to update
ability-trigeer.ts
windPowerCharged: Wind Power/Wind Rider #1566
Perish Body #1554
Poison Heal #1245
menu.ts
Loading screen disclaimer 7c9e5e9
modifier-type.ts
TM description with overlay key notice #1585
* Correct wrong text and align text width
change RV
remove space from FGEN
* Edit wrong space
* Use special color(official) rather than unofficial shiny
* Translate iceFaceAvoidedDamage
* [Localization] #1761 Translation to Korean about some trainers
### trainer list
- ace_trainer
- parasol_lady
- twins
- cyclist
- black_belt
* fixed the grammar of some sentences. and changed Korean about ace trainer.
* Modify translation dialogue with parasol lday and cyclist
* implement ice face ability
* remove showing ability bar
* fixes
* add documentations
* move code out of phases.ts
* add hardcoded eiscue check, localization
* add KO locale
* remove unnecessary constructor
* use && instead of || to specify ice form on eiscue
* move info implemented for starter selection
a move info box is displayed when editing the starter moveset.
also menus have now onHover triggers.
todo:
- show ui when selecting TMs
- show ui when selecting moves to remember (memory mushroom)
* More Move Info Overlays
Added overlays during Memory Mushroom use and when viewing TMs.
Furthermore a settings option can enable/disable those overlays.
* Added missing ko language entry
... though translation still remains necessary
* updated ui
also added overrides for item rewards
* minor ui update
moved values to the right in the tm move info box
* fixed typedoc issues
* removed settings in to prepare for merge
* updated settings option
added settings option to new settings implementation
* minor changes
removed unused graphic
moved settings option to accessibility
* Balanced tokens
* Remove existing tokens, all 10 stack limit
* Linter complained
* Sorry Mr. Lint I’ll do better next time
* Removed redundant min
* Used a version system to update tokens
* The linter has peculiar tastes
* See if this works
* I'm at my limit omg wtf Sam
* Call me Swoobat the way I keep it Simple
* Clean up some log statements
* Adjust token weights to make up for removal of sleep and freeze
* Be so fr GitHub that’s not a real merge conflict
* Updated champion teams
* Forgot Alder's legendary
* Give Alder Genesect
* Merge and update
* Update teams a bit more
* Red now leads with Pikachu, fixed Iris dialogue
* Add champ leads
In Korean, postpositional particles vary depending on whether the
preceding syllable ends in a consonant or a vowel. Currently there
is no ability differentiate between the two types of particles, so both
forms are being used at the same time.
To remedy this problem, I added the relevant i18next processor to
properly select and print the correct form of the particle.
* fixed translations and started dialogues
* ptBR translations
* fixes
* minor fix
* minor fixes 2
* firebreather
* minor translations
* minor translations
* Voucher and Wide Lens item table Changes
- Wide Lens moved from Rogue -> Ultra Tier, same weight
- Voucher moved from Ultra -> Great Tier, same weight
- Voucher Plus moved from Master -> Rogue Tier, with weight starting at 9 -> 6 and decreasing with each reroll with 3 -> 2
- Voucher Premium added to Master (based on suggestion from Madmadness) with same weight as new Voucher Plus, and disabled in Endless / Endless Spliced
* Added Berry Count limiter
2 count for Lum, Leppa, Sitrus, Enigma
3 count for all else
* fix test 1
* fix test 2
I blame browser coding for this
* fix test 3
I BLAME BROWSER CODING
* Changed Berry Pouch to 30% > 33*%, max stack 90% > 100%
* fix test 4!!!!
oops
* english.
* german.
* spanish.
* french.
* italian
* portugese.
* simplified chinese.
* traditional chinese.
* Removed voucher changes, making separate PR for them to be discussed.
* Swapped switch statement to .includes statement
* Update modifier-type.ts
* thank you cheek pouch pr
* organizing, translations and achv localization
* localized for all languages
* minor fix
* minor fix 2
* minor fix 3
* Fixed Achivment Localization, Added german localization and fixes some issues with german localization at other parts
* fix pickup description
* Update French achv.ts
* French typo correction achv.ts
* eslint fixes
* added zhTW
* minor fix
* Achivment Bar is localized and gets bigger when using german
* Changed some things to make it not as Big
* The Achivment Bar now grows with the context
* Updated Achivment Names in german
* Update French achv.ts
* Vouchers now will show the correct descrption again
* minor fix
* minor fixes
* "sub" to "semi"
* minor fix
* fixes warning and organizes some files
* forgot about english
* korean translations
* test fix
---------
Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
* Fixing Liquid Ooze to turn move user and not one with the ability as well as converted strength sap to use same logic instead of making it a separate class
* Replaced "undefined" with "null"
* Updated based on feedback + fix file permissions
* Fixing file permission on battler-tags
* Adding localization for drain message
* Apparently this file is 755 unlike the others
* Removed ability for custom message in exchange for getting to pass Pokemon name
* Once again changing moves from 644 to 755 like it is in repo right now :)
* putting ability back to 755 (why are file permissions all over the place)
* toxic and flame orb odds tweak and localisation
* Update modifier-type.ts
German name, but English description
* Update modifier-type.ts
Spanish done, in this regard!
* Update src/locales/fr/modifier-type.ts
French translation, thanks @Dakurei
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Update src/locales/fr/modifier-type.ts
French translation, thanks @Dakurei
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Update modifier-type.ts
Missed eliminating the "."
* Update modifier-type.ts
* Update modifier-type.ts
"it" gets proper English description, waiting on an Italian localisation
* Update modifier-type.ts
fixed the english desc.
* Update src/locales/it/modifier-type.ts
it localisation
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Update src/locales/it/modifier-type.ts
GoaTed translator
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Update modifier-type.ts
English in pt
* Update modifier-type.ts
English everywhere zzz
* Update modifier-type.ts
Final English, ready for translation by whoever sees it fit!
* Update src/locales/pt_BR/modifier-type.ts
Fixed a mixup
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Update src/locales/pt_BR/modifier-type.ts
Fixed a mixup
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Update modifier-type.ts
Added DerTapp translations without the "Ein Item zum Tragen." part for consistency throughout the file and with the rest of the locales, and according to what was briefly discussed in the Discord last night.
* Update modifier-type.ts
Missed taking out the "." in the /de, to keep it consistent with all other descriptions
* Delete src/locales/ko/modifier-type.ts
Korean localisation is already done
* Add back ko modifier-type
---------
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
Co-authored-by: Temps Ray <temps.ray@gmail.com>
* Add Toxic Orb and Flame Orb
* Change Weighting Logic & Functions
* Adjust Party Filter during Weighting
* Add Dynamic Weight Ceilings
* Refactor for Performance/Cleanliness
* Adjust Party Filter to Check Status Applicability
* Cover Same & Different Status Cases
* Adjust Full Heal & Restore Weighting
* Cover Unwanted Status Case
* Fix Wrong Status Effect on Reload
* Implement Poison Heal Ability
* Removed unneeded import
* Fix some comments, as well as make Poison Heal only notify when healing
* Eslint fix
* Revert Phases
* Pushing for sake of reviewing; PR IS NOT DONE IT NEEDS TO BE TESTED AND COMMENTED AGAIN
* Changed the way healing is done, through a heal phase instead of heal(); Also added better documentation
* Changed healing, as well as making abilityTriggers updated
* Update small Korean locales
* Translate Korean classic story conversation
* Minor translation edit in Korean
3: translate 'not the same back home'
from 'atmosphere of home is not like before'
to 'returning to previous state is impossible'
3_female: now 'home' clearly means their hometown, not only player's house
6, 6_female: simple nuance-of-sentence modification
* Added Perish Body ability
* fix linting issues
* Documentation + Checking if either pokemon has perish song tag
* Fixed typo and improved TriggerMessage
* Added german translation for the descriptions of thunderclap, blazing torque, wicked torque, noxious torque, combat torque and magical torque
* fixed typo in german splash message
---------
Co-authored-by: Frederik Hobein <frederik.hobein@nterra.com>
* Initial Commit
* Update pbinfo_enemy_boss_stats.png
* Move to Separate Key
* Add Separate Mobile Control for Flyout
* Add Setting to Enable/Disable
* Add to the Tutorial
* Change to BUTTON.V
* Add korean locale without translation
* Translate ability,move,pokemon to Korean
* Translate miscellaneous to Korean
* Add Accuracy in the fight ui to Korean
* Apply nature,growth rate lang files to Korean
* Add missed file import to Korean config.ts
* Add font and its license for Korean then Apply it
pokemon-dppt from FontStruction and its license
* Translate any other lang file to Korean
* Cleanup Korean locale files
Indentation for pokemon and starter-select-ui-handler
Make config shoft
* Update Korean translation for the latest commits
ToggleSize dependency e4d3f73d,
+ Align togglesize locale text
Frisk description 6d73500a
Starter select UI 34a4f869, 74ee3329
Add ability triggers locale file 1c56efc8
Zippy Zap description 4e279224
* Implement locale font loading
Revert multiple font usage from style fe7fe845
Dynamic font loading on language changed
* Translate new localization parts to Korean
Return to title become save and quit
menu-ui-handler.ts ac2e7812
Generation text added
starter-select-ui-handler.ts afcffab9
Missing translations for learning move
battles.ts:countdownPoof, learnMoveAnd 44c0d29c
Weather & evolution texts translated
config.ts, weather.ts, menu.ts b8dff030
Added modifier type file for item translate
config.ts, modifier-type.ts b5ae8330, b82b8c31
Egg gatcha machine is now Korean
config.ts, egg.ts 975d1ed5
Add splash message literals to locales
config.ts, splash-messages.ts 8dce9fa2
Trainers are also localized
config.ts, trainers.ts b06190c4, 7f003d46, 364b19df
Double battle trainers appeared
battle.ts:trainerAppearedDouble f1e97f3b
* Small patches to Korean translations
Include generation consistency (learnMovePrompt, eggHatching),
wrong space (learnMoveReplaceQuestion),
missing word (learnMoveNotLearned),
match to modifier-type.ts (ivScannerUseQuestion),
and match to english and else (bossAppeared)
* Apply edits to Korean translation
Re-order config.ts 3f571a36
Fix splash message attribute to fixed config 429e6635
* Corrections and new text for Korean translations
Trainer misstypo correction 0cd305d7
trainer.ts
BerryType localization 25014208
config.ts, berry.ts
IV scanner updated 96af567c
config.ts, battle-message-ui-handler.ts
Melt stat and type into info 3cc9c93
config.ts, modifier-type.ts pokemon-stat.ts -> pokemon-info.ts
* Update Korean locale up to date
Larry and Lance are now unique 93dee06e
Trainer names errors about 'poké' 49adedbc, 13f2cafe
Wrong text edit for maylene
trainers.ts
Egg voucher translation 7216990d
config.ts, voucher.ts
Cleanup starter select ui handler ca1ae4b5, b95a59c0
starter-select-ui-handler.ts
Correct text overflow
tutorial.ts
* Modify loadFont to fit in nonExplicitSupportedLngs
'ko-KR' or 'ko' is loaded browser by browser, in any case font will be loaded.
* Update Korean translations
* Apply updated text
Berry pouch 8b4aa872
modifier-type.ts
Acrobatics 0d614526
move.ts
failedToLoadSaveData 32fadf8c
menu.ts
HoneyGather caeb22c2
ability.ts
* Apply added Text
Plates and Memories f914b8fe
modifier-type.ts
trainerSendOut, moneyWon, partyFull 79af1152
battle.ts
gym_leader_double, champion_double, Double Names aaa95ebe
elite_four_female, champion_female ac2f7755
trainers.ts
* Apply new locale category implement
Biomes de1c2b2b
config.ts, biome.ts
Trainer dialogue ac2f7755, d23d8356
config.ts, dialogue.ts
Statistics 6d2b8ef2
config.ts, game-stats-ui-handler
Info Container fb26b6d5
config.ts, pokemon-info-container.ts
* Recover coding style
include 2-space-indentation
* Add Korean Font
No more license text file
* Add missing config to Korean
* Fix ESLint failure on Korean
* Fix ESLint failure on Korean 2
* Update to Main Localization Changes
---------
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Update i18n.ts
* Update config.ts
* Update game-stats-ui-handler.ts
* Add files via upload
* Cleanup code
+ Modification of the interface to manage labels dynamically (without this, the language change was not reflected until the page was completely refreshed)
* Apply ESLint after rebase on upstream/main
* Remove useless initStatsKeys
* Adds german localization
+ Changes font size in german only (because otherwise it overflows :D)
* Adds an additional method of formatting large numbers to make it a little more pleasant to read
+ The other was a little too barbaric in what it truncated, but is still useful in certain cases
+ Use abbreviations from 10^0 to 10^33
* Use of the new 'formatFancyLargeNumber' method to display money owned in combat and the highest sum of money obtained in statistics
---------
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* Started Dialogue Loc. This is very much WIP
* Done with the trainer dialogue except the rival(s). And the special dialogue...
* Added Rival Dialogue
* Added final boss and ending dialogue
* Added Dialogue to all languages (just copied the english file). And updates the config.ts
* Added chinese splash
* Lint
* Added the new dialogue for the galar elite 4
* The dobule dialogue is now also localizable (also added dialogue localization files at all to chinese TW
* Added german dialouge for the named doubles
* Added Endboss translation for german
* Added rival dialogue in german (and yes i checked that every of them fits)
* Dialogue for trainer classes (As good as possible since the english text at some parts doesnt make a lot of sense)
* Start Gym Leaders
* Finished Kanto Gym Leaders
(Added missing dialogue to all other languages)
* Hoenn Gym Leaders
* Some more
* The Rest
* Marshal was missing something
* Partial French translation to dialogue.ts
* Added gender specific titles for elite 4, gym leaders and champs
* Readded import that was removed by a merge
* The dialogue can now be localized based on the players gender (male or female). unset uses the male dialogue. Can be easily adopted when we add non binary options later
---------
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
* Added localization to the biomes.
German Localization by me. (Native German).
French Localiztation by sangara42 from Discord
* Changed End back to ??? and Space is now Space again it all but German and French
* Changed english biome names according to https://wiki.pokerogue.net/biomes:biomes
* And we are back to grassy field since apparently the wiki is wrong...