pokerogue/src/battle-scene.ts

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import Phaser, { Time } from 'phaser';
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import UI, { Mode } from './ui/ui';
import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase, ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, MovePhase, TitlePhase, SwitchPhase } from './phases';
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import Pokemon, { PlayerPokemon, EnemyPokemon } from './field/pokemon';
import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies, speciesStarters } from './data/pokemon-species';
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import * as Utils from './utils';
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier } from './modifier/modifier';
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import { PokeballType } from './data/pokeball';
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
import { Phase } from './phase';
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import { initGameSpeed } from './system/game-speed';
import { Biome } from "./data/enums/biome";
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import { Arena, ArenaBase } from './field/arena';
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import { GameData, PlayerGender } from './system/game-data';
import StarterSelectUiHandler from './ui/starter-select-ui-handler';
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import { TextStyle, addTextObject } from './ui/text';
import { Moves } from "./data/enums/moves";
import { } from "./data/move";
import { initMoves } from './data/move';
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import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave } from './modifier/modifier-type';
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import AbilityBar from './ui/ability-bar';
import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
import { Abilities } from "./data/enums/abilities";
import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
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import { GameMode, GameModes, gameModes } from './game-mode';
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import FieldSpritePipeline from './pipelines/field-sprite';
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import SpritePipeline from './pipelines/sprite';
import PartyExpBar from './ui/party-exp-bar';
import { TrainerSlot, trainerConfigs } from './data/trainer-config';
import Trainer, { TrainerVariant } from './field/trainer';
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import TrainerData from './system/trainer-data';
import SoundFade from 'phaser3-rex-plugins/plugins/soundfade';
import { pokemonPrevolutions } from './data/pokemon-evolutions';
import PokeballTray from './ui/pokeball-tray';
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import { Setting, settingOptions } from './system/settings';
import SettingsUiHandler from './ui/settings-ui-handler';
import MessageUiHandler from './ui/message-ui-handler';
import { Species } from './data/enums/species';
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import InvertPostFX from './pipelines/invert';
import { Achv, ModifierAchv, achvs } from './system/achv';
import { Voucher, vouchers } from './system/voucher';
import { Gender } from './data/gender';
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import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin';
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import { addUiThemeOverrides } from './ui/ui-theme';
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import PokemonData from './system/pokemon-data';
import { Nature } from './data/nature';
import { SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger, pokemonFormChanges } from './data/pokemon-forms';
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import { FormChangePhase, QuietFormChangePhase } from './form-change-phase';
import { BattleSpec } from './enums/battle-spec';
import { getTypeRgb } from './data/type';
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import PokemonSpriteSparkleHandler from './field/pokemon-sprite-sparkle-handler';
import CharSprite from './ui/char-sprite';
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import DamageNumberHandler from './field/damage-number-handler';
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import PokemonInfoContainer from './ui/pokemon-info-container';
import { biomeDepths } from './data/biomes';
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import { initTouchControls } from './touch-controls';
import { UiTheme } from './enums/ui-theme';
import { SceneBase } from './scene-base';
import CandyBar from './ui/candy-bar';
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import { Variant, variantData } from './data/variant';
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
export const SEED_OVERRIDE = '';
export const STARTER_SPECIES_OVERRIDE = 0;
export const STARTER_FORM_OVERRIDE = 0;
export const STARTING_LEVEL_OVERRIDE = 0;
export const STARTING_WAVE_OVERRIDE = 0;
export const STARTING_BIOME_OVERRIDE = Biome.TOWN;
export const STARTING_MONEY_OVERRIDE = 0;
export const ABILITY_OVERRIDE = Abilities.NONE;
export const MOVE_OVERRIDE = Moves.NONE;
export const OPP_SPECIES_OVERRIDE = 0;
export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
export const OPP_MOVE_OVERRIDE = Moves.NONE;
const DEBUG_RNG = false;
export const startingWave = STARTING_WAVE_OVERRIDE || 1;
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const expSpriteKeys: string[] = [];
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const repeatInputDelayMillis = 250;
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export let starterColors: StarterColors;
interface StarterColors {
[key: string]: [string, string]
}
export enum Button {
UP,
DOWN,
LEFT,
RIGHT,
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SUBMIT,
ACTION,
CANCEL,
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MENU,
CYCLE_SHINY,
CYCLE_FORM,
CYCLE_GENDER,
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CYCLE_ABILITY,
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CYCLE_NATURE,
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CYCLE_VARIANT,
SPEED_UP,
SLOW_DOWN
}
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export interface PokeballCounts {
[pb: string]: integer;
}
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export type AnySound = Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound | Phaser.Sound.NoAudioSound;
export default class BattleScene extends SceneBase {
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public rexUI: UIPlugin;
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public sessionPlayTime: integer = null;
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public masterVolume: number = 0.5;
public bgmVolume: number = 1;
public seVolume: number = 1;
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public gameSpeed: integer = 1;
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public damageNumbersMode: integer = 0;
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public showLevelUpStats: boolean = true;
public enableTutorials: boolean = import.meta.env.VITE_BYPASS_TUTORIAL === "1";
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public enableRetries: boolean = false;
public uiTheme: UiTheme = UiTheme.DEFAULT;
public windowType: integer = 0;
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public experimentalSprites: boolean = false;
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public moveAnimations: boolean = true;
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public expGainsSpeed: integer = 0;
public hpBarSpeed: integer = 0;
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public fusionPaletteSwaps: boolean = true;
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public gamepadSupport: boolean = true;
public enableTouchControls: boolean = false;
public enableVibration: boolean = false;
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public disableMenu: boolean = false;
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public gameData: GameData;
public sessionSlotId: integer;
private phaseQueue: Phase[];
private phaseQueuePrepend: Phase[];
private phaseQueuePrependSpliceIndex: integer;
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private nextCommandPhaseQueue: Phase[];
private currentPhase: Phase;
private standbyPhase: Phase;
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public field: Phaser.GameObjects.Container;
public fieldUI: Phaser.GameObjects.Container;
public charSprite: CharSprite;
public pbTray: PokeballTray;
public pbTrayEnemy: PokeballTray;
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public abilityBar: AbilityBar;
public partyExpBar: PartyExpBar;
public candyBar: CandyBar;
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public arenaBg: Phaser.GameObjects.Sprite;
public arenaBgTransition: Phaser.GameObjects.Sprite;
public arenaPlayer: ArenaBase;
public arenaPlayerTransition: ArenaBase;
public arenaEnemy: ArenaBase;
public arenaNextEnemy: ArenaBase;
public arena: Arena;
public gameMode: GameMode;
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public score: integer;
public lockModifierTiers: boolean;
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public trainer: Phaser.GameObjects.Sprite;
public lastEnemyTrainer: Trainer;
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public currentBattle: Battle;
public pokeballCounts: PokeballCounts;
public money: integer;
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public pokemonInfoContainer: PokemonInfoContainer;
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private party: PlayerPokemon[];
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private waveCountText: Phaser.GameObjects.Text;
private moneyText: Phaser.GameObjects.Text;
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private scoreText: Phaser.GameObjects.Text;
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private modifierBar: ModifierBar;
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private enemyModifierBar: ModifierBar;
private fieldOverlay: Phaser.GameObjects.Rectangle;
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private modifiers: PersistentModifier[];
private enemyModifiers: PersistentModifier[];
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public uiContainer: Phaser.GameObjects.Container;
public ui: UI;
public seed: string;
public waveSeed: string;
public waveCycleOffset: integer;
public offsetGym: boolean;
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public damageNumberHandler: DamageNumberHandler
private spriteSparkleHandler: PokemonSpriteSparkleHandler;
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public fieldSpritePipeline: FieldSpritePipeline;
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public spritePipeline: SpritePipeline;
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private bgm: AnySound;
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private bgmResumeTimer: Phaser.Time.TimerEvent;
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private bgmCache: Set<string> = new Set();
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private playTimeTimer: Phaser.Time.TimerEvent;
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private buttonKeys: Phaser.Input.Keyboard.Key[][];
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private lastProcessedButtonPressTimes: Map<Button, number> = new Map();
// movementButtonLock ensures only a single movement key is firing repeated inputs
// (i.e. by holding down a button) at a time
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private movementButtonLock: Button;
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// using a dualshock controller as a map
private gamepadKeyConfig = {
[Button.UP]: 12, // up
[Button.DOWN]: 13, // down
[Button.LEFT]: 14, // left
[Button.RIGHT]: 15, // right
[Button.SUBMIT]: 17, // touchpad
[Button.ACTION]: 0, // X
[Button.CANCEL]: 1, // O
[Button.MENU]: 9, // options
[Button.CYCLE_SHINY]: 5, // RB
[Button.CYCLE_FORM]: 4, // LB
[Button.CYCLE_GENDER]: 6, // LT
[Button.CYCLE_ABILITY]: 7, // RT
[Button.CYCLE_NATURE]: 2, // square
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[Button.CYCLE_VARIANT]: 3, // triangle
[Button.SPEED_UP]: 10, // L3
[Button.SLOW_DOWN]: 11 // R3
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};
public gamepadButtonStates: boolean[] = new Array(17).fill(false);
public rngCounter: integer = 0;
public rngSeedOverride: string = '';
public rngOffset: integer = 0;
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constructor() {
super('battle');
initSpecies();
initMoves();
initAbilities();
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this.phaseQueue = [];
this.phaseQueuePrepend = [];
this.phaseQueuePrependSpliceIndex = -1;
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this.nextCommandPhaseQueue = [];
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}
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loadPokemonAtlas(key: string, atlasPath: string, experimental?: boolean) {
if (experimental === undefined)
experimental = this.experimentalSprites;
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let variant = atlasPath.includes('variant/');
if (experimental)
experimental = this.hasExpSprite(key);
if (variant)
atlasPath = atlasPath.replace('variant/', '');
this.load.atlas(key, `images/pokemon/${variant ? 'variant/' : ''}${experimental ? 'exp/' : ''}${atlasPath}.png`, `images/pokemon/${variant ? 'variant/' : ''}${experimental ? 'exp/' : ''}${atlasPath}.json`);
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}
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async preload() {
if (DEBUG_RNG) {
const scene = this;
const originalRealInRange = Phaser.Math.RND.realInRange;
Phaser.Math.RND.realInRange = function (min: number, max: number): number {
const ret = originalRealInRange.apply(this, [ min, max ]);
const args = [ 'RNG', ++scene.rngCounter, ret / (max - min), `min: ${min} / max: ${max}` ];
args.push(`seed: ${scene.rngSeedOverride || scene.waveSeed || scene.seed}`);
if (scene.rngOffset)
args.push(`offset: ${scene.rngOffset}`);
console.log(...args);
return ret;
};
}
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populateAnims();
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await fetch('./images/pokemon/variant/_masterlist.json').then(res => res.json()).then(v => Object.keys(v).forEach(k => variantData[k] = v[k]));
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}
create() {
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initGameSpeed.apply(this);
this.gameData = new GameData(this);
addUiThemeOverrides(this);
this.setupControls();
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this.load.setBaseURL();
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this.spritePipeline = new SpritePipeline(this.game);
(this.renderer as Phaser.Renderer.WebGL.WebGLRenderer).pipelines.add('Sprite', this.spritePipeline);
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this.fieldSpritePipeline = new FieldSpritePipeline(this.game);
(this.renderer as Phaser.Renderer.WebGL.WebGLRenderer).pipelines.add('FieldSprite', this.fieldSpritePipeline);
this.time.delayedCall(20, () => this.launchBattle());
}
update() {
this.checkInput();
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this.ui?.update();
}
launchBattle() {
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this.arenaBg = this.add.sprite(0, 0, 'plains_bg');
this.arenaBgTransition = this.add.sprite(0, 0, 'plains_bg');
[ this.arenaBgTransition, this.arenaBg ].forEach(a => {
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a.setPipeline(this.fieldSpritePipeline);
a.setScale(6);
a.setOrigin(0);
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a.setSize(320, 240);
});
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const field = this.add.container(0, 0);
field.setScale(6);
this.field = field;
const fieldUI = this.add.container(0, this.game.canvas.height);
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fieldUI.setDepth(1);
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fieldUI.setScale(6);
this.fieldUI = fieldUI;
const transition = this.make.rexTransitionImagePack({
x: 0,
y: 0,
scale: 6,
key: 'loading_bg',
origin: { x: 0, y: 0 }
}, true);
transition.transit({
mode: 'blinds',
ease: 'Cubic.easeInOut',
duration: 1250,
oncomplete: () => transition.destroy()
});
this.add.existing(transition);
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const uiContainer = this.add.container(0, 0);
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uiContainer.setDepth(2);
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uiContainer.setScale(6);
this.uiContainer = uiContainer;
const overlayWidth = this.game.canvas.width / 6;
const overlayHeight = (this.game.canvas.height / 6) - 48;
this.fieldOverlay = this.add.rectangle(0, overlayHeight * -1 - 48, overlayWidth, overlayHeight, 0x424242);
this.fieldOverlay.setOrigin(0, 0);
this.fieldOverlay.setAlpha(0);
this.fieldUI.add(this.fieldOverlay);
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this.modifiers = [];
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this.enemyModifiers = [];
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this.modifierBar = new ModifierBar(this);
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this.add.existing(this.modifierBar);
uiContainer.add(this.modifierBar);
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this.enemyModifierBar = new ModifierBar(this, true);
this.add.existing(this.enemyModifierBar);
uiContainer.add(this.enemyModifierBar);
this.charSprite = new CharSprite(this);
this.charSprite.setup();
this.fieldUI.add(this.charSprite);
this.pbTray = new PokeballTray(this, true);
this.pbTray.setup();
this.pbTrayEnemy = new PokeballTray(this, false);
this.pbTrayEnemy.setup();
this.fieldUI.add(this.pbTray);
this.fieldUI.add(this.pbTrayEnemy);
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this.abilityBar = new AbilityBar(this);
this.abilityBar.setup();
this.fieldUI.add(this.abilityBar);
this.partyExpBar = new PartyExpBar(this);
this.partyExpBar.setup();
this.fieldUI.add(this.partyExpBar);
this.candyBar = new CandyBar(this);
this.candyBar.setup();
this.fieldUI.add(this.candyBar);
this.waveCountText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, startingWave.toString(), TextStyle.BATTLE_INFO);
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this.waveCountText.setOrigin(1, 0);
this.fieldUI.add(this.waveCountText);
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this.moneyText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, '', TextStyle.MONEY);
this.moneyText.setOrigin(1, 0);
this.fieldUI.add(this.moneyText);
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this.scoreText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, '', TextStyle.PARTY, { fontSize: '54px' });
this.scoreText.setOrigin(1, 0);
this.fieldUI.add(this.scoreText);
this.updateUIPositions();
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this.damageNumberHandler = new DamageNumberHandler();
this.spriteSparkleHandler = new PokemonSpriteSparkleHandler();
this.spriteSparkleHandler.setup(this);
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this.pokemonInfoContainer = new PokemonInfoContainer(this, (this.game.canvas.width / 6) + 52, -(this.game.canvas.height / 6) + 66);
this.pokemonInfoContainer.setup();
this.fieldUI.add(this.pokemonInfoContainer);
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this.party = [];
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let loadPokemonAssets = [];
this.arenaPlayer = new ArenaBase(this, true);
this.arenaPlayerTransition = new ArenaBase(this, true);
this.arenaEnemy = new ArenaBase(this, false);
this.arenaNextEnemy = new ArenaBase(this, false);
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this.arenaBgTransition.setVisible(false);
this.arenaPlayerTransition.setVisible(false);
this.arenaNextEnemy.setVisible(false);
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[ this.arenaPlayer, this.arenaPlayerTransition, this.arenaEnemy, this.arenaNextEnemy ].forEach(a => {
if (a instanceof Phaser.GameObjects.Sprite)
a.setOrigin(0, 0);
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field.add(a);
});
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const trainer = this.addFieldSprite(0, 0, `trainer_${this.gameData.gender === PlayerGender.FEMALE ? 'f' : 'm'}_back`);
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trainer.setOrigin(0.5, 1);
field.add(trainer);
this.trainer = trainer;
this.anims.create({
key: 'prompt',
frames: this.anims.generateFrameNumbers('prompt', { start: 1, end: 4 }),
frameRate: 6,
repeat: -1,
showOnStart: true
});
this.anims.create({
key: 'tera_sparkle',
frames: this.anims.generateFrameNumbers('tera_sparkle', { start: 0, end: 12 }),
frameRate: 18,
repeat: 0,
showOnStart: true,
hideOnComplete: true
});
this.reset();
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const ui = new UI(this);
this.uiContainer.add(ui);
this.ui = ui;
ui.setup();
const defaultMoves = [ Moves.TACKLE, Moves.TAIL_WHIP, Moves.FOCUS_ENERGY, Moves.STRUGGLE ];
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Promise.all([
Promise.all(loadPokemonAssets),
initCommonAnims().then(() => loadCommonAnimAssets(this, true)),
Promise.all([ Moves.TACKLE, Moves.TAIL_WHIP, Moves.FOCUS_ENERGY, Moves.STRUGGLE ].map(m => initMoveAnim(m))).then(() => loadMoveAnimAssets(this, defaultMoves, true)),
this.initStarterColors()
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]).then(() => {
this.pushPhase(new LoginPhase(this));
this.pushPhase(new TitlePhase(this));
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this.shiftPhase();
});
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}
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initSession(): void {
if (this.sessionPlayTime === null)
this.sessionPlayTime = 0;
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if (this.playTimeTimer)
this.playTimeTimer.destroy();
this.playTimeTimer = this.time.addEvent({
delay: Utils.fixedInt(1000),
repeat: -1,
callback: () => {
if (this.gameData)
this.gameData.gameStats.playTime++;
if (this.sessionPlayTime !== null)
this.sessionPlayTime++;
}
});
this.updateWaveCountText();
this.updateMoneyText();
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this.updateScoreText();
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}
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async initExpSprites(): Promise<void> {
if (expSpriteKeys.length)
return;
fetch('./exp-sprites.json').then(res => res.json()).then(keys => {
if (Array.isArray(keys))
expSpriteKeys.push(...keys);
Promise.resolve();
});
}
initStarterColors(): Promise<void> {
return new Promise(resolve => {
if (starterColors)
return resolve();
fetch('./starter-colors.json').then(res => res.json()).then(sc => {
starterColors = {};
Object.keys(sc).forEach(key => {
starterColors[key] = sc[key];
});
/*const loadPokemonAssets: Promise<void>[] = [];
for (let s of Object.keys(speciesStarters)) {
const species = getPokemonSpecies(parseInt(s));
loadPokemonAssets.push(species.loadAssets(this, false, 0, false));
}
Promise.all(loadPokemonAssets).then(() => {
const starterCandyColors = {};
const rgbaToHexFunc = (r, g, b) => [r, g, b].map(x => x.toString(16).padStart(2, '0')).join('');
for (let s of Object.keys(speciesStarters)) {
const species = getPokemonSpecies(parseInt(s));
starterCandyColors[species.speciesId] = species.generateCandyColors(this).map(c => rgbaToHexFunc(c[0], c[1], c[2]));
}
console.log(JSON.stringify(starterCandyColors));
resolve();
});*/
resolve();
});
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});
}
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hasExpSprite(key: string): boolean {
const keyMatch = /^pkmn__?(back__)?(shiny__)?(female__)?(\d+)(\-.*?)?(?:_[1-3])?$/g.exec(key);
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let k = keyMatch[4];
if (keyMatch[2])
k += 's';
if (keyMatch[1])
k += 'b';
if (keyMatch[3])
k += 'f';
if (keyMatch[5])
k += keyMatch[5];
if (!expSpriteKeys.includes(k))
return false;
return true;
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}
setupControls() {
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
const keyConfig = {
[Button.UP]: [keyCodes.UP, keyCodes.W],
[Button.DOWN]: [keyCodes.DOWN, keyCodes.S],
[Button.LEFT]: [keyCodes.LEFT, keyCodes.A],
[Button.RIGHT]: [keyCodes.RIGHT, keyCodes.D],
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[Button.SUBMIT]: [keyCodes.ENTER],
[Button.ACTION]: [keyCodes.SPACE, keyCodes.ENTER, keyCodes.Z],
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[Button.CANCEL]: [keyCodes.BACKSPACE, keyCodes.X],
[Button.MENU]: [keyCodes.ESC, keyCodes.M],
[Button.CYCLE_SHINY]: [keyCodes.R],
[Button.CYCLE_FORM]: [keyCodes.F],
[Button.CYCLE_GENDER]: [keyCodes.G],
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[Button.CYCLE_ABILITY]: [keyCodes.E],
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[Button.CYCLE_NATURE]: [keyCodes.N],
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[Button.CYCLE_VARIANT]: [keyCodes.V],
[Button.SPEED_UP]: [keyCodes.PLUS],
[Button.SLOW_DOWN]: [keyCodes.MINUS]
};
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const mobileKeyConfig = {};
this.buttonKeys = [];
for (let b of Utils.getEnumValues(Button)) {
const keys: Phaser.Input.Keyboard.Key[] = [];
if (keyConfig.hasOwnProperty(b)) {
for (let k of keyConfig[b])
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keys.push(this.input.keyboard.addKey(k, false));
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mobileKeyConfig[Button[b]] = keys[0];
}
this.buttonKeys[b] = keys;
}
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initTouchControls(mobileKeyConfig);
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}
getParty(): PlayerPokemon[] {
return this.party;
}
getPlayerPokemon(): PlayerPokemon {
return this.getPlayerField().find(p => p.isActive());
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}
getPlayerField(): PlayerPokemon[] {
const party = this.getParty();
return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1));
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}
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getEnemyParty(): EnemyPokemon[] {
return this.currentBattle?.enemyParty || [];
}
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getEnemyPokemon(): EnemyPokemon {
return this.getEnemyField().find(p => p.isActive());
}
getEnemyField(): EnemyPokemon[] {
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const party = this.getEnemyParty();
return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1));
}
getField(activeOnly: boolean = false): Pokemon[] {
const ret = new Array(4).fill(null);
const playerField = this.getPlayerField();
const enemyField = this.getEnemyField();
ret.splice(0, playerField.length, ...playerField);
ret.splice(2, enemyField.length, ...enemyField);
return activeOnly
? ret.filter(p => p?.isActive())
: ret;
}
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getPokemonById(pokemonId: integer): Pokemon {
const findInParty = (party: Pokemon[]) => party.find(p => p.id === pokemonId);
return findInParty(this.getParty()) || findInParty(this.getEnemyParty());
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}
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addPlayerPokemon(species: PokemonSpecies, level: integer, abilityIndex: integer, formIndex: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData, postProcess?: (playerPokemon: PlayerPokemon) => void): PlayerPokemon {
const pokemon = new PlayerPokemon(this, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
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if (postProcess)
postProcess(pokemon);
pokemon.init();
return pokemon;
}
addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
if (OPP_SPECIES_OVERRIDE)
species = getPokemonSpecies(OPP_SPECIES_OVERRIDE);
const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
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if (boss) {
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
for (let s = 0; s < pokemon.ivs.length; s++)
pokemon.ivs[s] = Math.round(Phaser.Math.Linear(Math.min(pokemon.ivs[s], secondaryIvs[s]), Math.max(pokemon.ivs[s], secondaryIvs[s]), 0.75));
}
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if (postProcess)
postProcess(pokemon);
pokemon.init();
return pokemon;
}
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addPokemonIcon(pokemon: Pokemon, x: number, y: number, originX: number = 0.5, originY: number = 0.5, ignoreOverride: boolean = false): Phaser.GameObjects.Container {
const container = this.add.container(x, y);
const icon = this.add.sprite(0, 0, pokemon.getIconAtlasKey(ignoreOverride));
icon.setFrame(pokemon.getIconId(true));
icon.setOrigin(0.5, 0);
container.add(icon);
if (pokemon.isFusion()) {
const fusionIcon = this.add.sprite(0, 0, pokemon.getFusionIconAtlasKey(ignoreOverride));
fusionIcon.setOrigin(0.5, 0)
fusionIcon.setFrame(pokemon.getFusionIconId(true));
const originalWidth = icon.width;
const originalHeight = icon.height;
const originalFrame = icon.frame;
const iconHeight = (icon.frame.cutHeight <= fusionIcon.frame.cutHeight ? Math.ceil : Math.floor)((icon.frame.cutHeight + fusionIcon.frame.cutHeight) / 4);
// Inefficient, but for some reason didn't work with only the unique properties as part of the name
const iconFrameId = `${icon.frame.name}f${fusionIcon.frame.name}`;
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if (!icon.frame.texture.has(iconFrameId))
icon.frame.texture.add(iconFrameId, icon.frame.sourceIndex, icon.frame.cutX, icon.frame.cutY, icon.frame.cutWidth, iconHeight);
icon.setFrame(iconFrameId);
fusionIcon.y = icon.frame.cutHeight;
const originalFusionFrame = fusionIcon.frame;
const fusionIconY = fusionIcon.frame.cutY + icon.frame.cutHeight;
const fusionIconHeight = fusionIcon.frame.cutHeight - icon.frame.cutHeight;
// Inefficient, but for some reason didn't work with only the unique properties as part of the name
const fusionIconFrameId = `${fusionIcon.frame.name}f${icon.frame.name}`;
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if (!fusionIcon.frame.texture.has(fusionIconFrameId))
fusionIcon.frame.texture.add(fusionIconFrameId, fusionIcon.frame.sourceIndex, fusionIcon.frame.cutX, fusionIconY, fusionIcon.frame.cutWidth, fusionIconHeight);
fusionIcon.setFrame(fusionIconFrameId);
const frameY = (originalFrame.y + originalFusionFrame.y) / 2;
icon.frame.y = fusionIcon.frame.y = frameY;
container.add(fusionIcon);
if (originX !== 0.5)
container.x -= originalWidth * (originX - 0.5);
if (originY !== 0)
container.y -= (originalHeight) * originY;
} else {
if (originX !== 0.5)
container.x -= icon.width * (originX - 0.5);
if (originY !== 0)
container.y -= icon.height * originY;
}
return container;
}
setSeed(seed: string): void {
this.seed = seed;
this.rngCounter = 0;
this.waveCycleOffset = this.getGeneratedWaveCycleOffset();
this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym();
}
randBattleSeedInt(range: integer, min: integer = 0): integer {
return this.currentBattle.randSeedInt(this, range, min);
}
reset(clearScene: boolean = false, clearData: boolean = false): void {
if (clearData)
this.gameData = new GameData(this);
this.gameMode = gameModes[GameModes.CLASSIC];
this.setSeed(SEED_OVERRIDE || Utils.randomString(24));
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console.log('Seed:', this.seed);
this.disableMenu = false;
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this.score = 0;
this.money = 0;
this.lockModifierTiers = false;
this.pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).filter(p => p <= PokeballType.MASTER_BALL).map(t => [ t, 0 ]));
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this.pokeballCounts[PokeballType.POKEBALL] += 5;
this.modifiers = [];
this.enemyModifiers = [];
this.modifierBar.removeAll(true);
this.enemyModifierBar.removeAll(true);
for (let p of this.getParty())
p.destroy();
this.party = [];
for (let p of this.getEnemyParty())
p.destroy();
this.currentBattle = null;
this.waveCountText.setText(startingWave.toString());
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this.waveCountText.setVisible(false);
this.updateMoneyText();
this.moneyText.setVisible(false);
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this.updateScoreText();
this.scoreText.setVisible(false);
this.newArena(STARTING_BIOME_OVERRIDE || Biome.TOWN);
this.arenaBgTransition.setPosition(0, 0);
this.arenaPlayer.setPosition(300, 0);
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this.arenaPlayerTransition.setPosition(0, 0);
[ this.arenaEnemy, this.arenaNextEnemy ].forEach(a => a.setPosition(-280, 0));
this.arenaNextEnemy.setVisible(false);
this.arena.init();
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this.trainer.setTexture(`trainer_${this.gameData.gender === PlayerGender.FEMALE ? 'f' : 'm'}_back`);
this.trainer.setPosition(406, 186);
this.trainer.setVisible(true)
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if (clearScene) {
this.fadeOutBgm(250, false);
this.tweens.add({
targets: [ this.uiContainer ],
alpha: 0,
duration: 250,
ease: 'Sine.easeInOut',
onComplete: () => {
this.clearPhaseQueue();
this.children.removeAll(true);
this.game.domContainer.innerHTML = '';
this.launchBattle();
}
});
}
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}
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newBattle(waveIndex?: integer, battleType?: BattleType, trainerData?: TrainerData, double?: boolean): Battle {
let newWaveIndex = waveIndex || ((this.currentBattle?.waveIndex || (startingWave - 1)) + 1);
let newDouble: boolean;
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let newBattleType: BattleType;
let newTrainer: Trainer;
let battleConfig: FixedBattleConfig = null;
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this.resetSeed(newWaveIndex);
const playerField = this.getPlayerField();
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if (this.gameMode.hasFixedBattles && fixedBattles.hasOwnProperty(newWaveIndex) && trainerData === undefined) {
battleConfig = fixedBattles[newWaveIndex];
newDouble = battleConfig.double;
newBattleType = battleConfig.battleType;
this.executeWithSeedOffset(() => newTrainer = battleConfig.getTrainer(this), (battleConfig.seedOffsetWaveIndex || newWaveIndex) << 8);
if (newTrainer)
this.field.add(newTrainer);
} else {
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if (!this.gameMode.hasTrainers)
newBattleType = BattleType.WILD;
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else if (battleType === undefined)
newBattleType = this.gameMode.isWaveTrainer(newWaveIndex, this.arena) ? BattleType.TRAINER : BattleType.WILD;
else
newBattleType = battleType;
if (newBattleType === BattleType.TRAINER) {
const trainerType = this.arena.randomTrainerType(newWaveIndex);
let doubleTrainer = false;
if (trainerConfigs[trainerType].doubleOnly)
doubleTrainer = true;
else if (trainerConfigs[trainerType].hasDouble) {
const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8);
this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, doubleChance));
doubleTrainer = !Utils.randSeedInt(doubleChance.value);
}
newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, doubleTrainer ? TrainerVariant.DOUBLE : Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT);
this.field.add(newTrainer);
}
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}
if (double === undefined && newWaveIndex > 1) {
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if (newBattleType === BattleType.WILD && !this.gameMode.isWaveFinal(newWaveIndex)) {
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const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8);
this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, doubleChance));
newDouble = !Utils.randSeedInt(doubleChance.value);
} else if (newBattleType === BattleType.TRAINER)
newDouble = newTrainer.variant === TrainerVariant.DOUBLE;
} else if (!battleConfig)
newDouble = !!double;
const lastBattle = this.currentBattle;
if (lastBattle?.double && !newDouble)
this.tryRemovePhase(p => p instanceof SwitchPhase);
const maxExpLevel = this.getMaxExpLevel();
this.lastEnemyTrainer = lastBattle?.trainer ?? null;
this.executeWithSeedOffset(() => {
this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble);
}, newWaveIndex << 3, this.waveSeed);
this.currentBattle.incrementTurn(this);
//this.pushPhase(new TrainerMessageTestPhase(this, TrainerType.RIVAL, TrainerType.RIVAL_2, TrainerType.RIVAL_3, TrainerType.RIVAL_4, TrainerType.RIVAL_5, TrainerType.RIVAL_6));
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if (!waveIndex && lastBattle) {
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const isNewBiome = !(lastBattle.waveIndex % 10) || (this.gameMode.isDaily && lastBattle.waveIndex === 49);
const resetArenaState = isNewBiome || this.currentBattle.battleType === BattleType.TRAINER || this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS;
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this.getEnemyParty().forEach(enemyPokemon => enemyPokemon.destroy());
this.trySpreadPokerus();
if (!isNewBiome && (newWaveIndex % 10) == 5)
this.arena.updatePoolsForTimeOfDay();
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if (resetArenaState) {
this.arena.removeAllTags();
playerField.forEach((_, p) => this.unshiftPhase(new ReturnPhase(this, p)));
this.unshiftPhase(new ShowTrainerPhase(this));
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}
for (let pokemon of this.getParty()) {
if (pokemon) {
if (resetArenaState)
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pokemon.resetBattleData();
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this.triggerPokemonFormChange(pokemon, SpeciesFormChangeTimeOfDayTrigger);
}
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}
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if (!this.gameMode.hasRandomBiomes && !isNewBiome)
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this.pushPhase(new NextEncounterPhase(this));
else {
this.pushPhase(new SelectBiomePhase(this));
this.pushPhase(new NewBiomeEncounterPhase(this));
const newMaxExpLevel = this.getMaxExpLevel();
if (newMaxExpLevel > maxExpLevel)
this.pushPhase(new LevelCapPhase(this));
}
}
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return this.currentBattle;
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}
newArena(biome: Biome): Arena {
this.arena = new Arena(this, biome, Biome[biome].toLowerCase());
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this.arenaBg.pipelineData = { terrainColorRatio: this.arena.getBgTerrainColorRatioForBiome() };
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return this.arena;
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}
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updateFieldScale(): Promise<void> {
return new Promise(resolve => {
const fieldScale = Math.floor(Math.pow(1 / this.getField(true)
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.map(p => p.getSpriteScale())
.reduce((highestScale: number, scale: number) => highestScale = Math.max(scale, highestScale), 0), 0.7) * 40
) / 40;
this.setFieldScale(fieldScale).then(() => resolve());
});
}
setFieldScale(scale: number, instant: boolean = false): Promise<void> {
return new Promise(resolve => {
scale *= 6;
if (this.field.scale === scale)
return resolve();
const defaultWidth = this.arenaBg.width * 6;
const defaultHeight = 132 * 6;
const scaledWidth = this.arenaBg.width * scale;
const scaledHeight = 132 * scale;
this.tweens.add({
targets: this.field,
scale: scale,
x: (defaultWidth - scaledWidth) / 2,
y: defaultHeight - scaledHeight,
duration: !instant ? Utils.fixedInt(Math.abs(this.field.scale - scale) * 200) : 0,
ease: 'Sine.easeInOut',
onComplete: () => resolve()
});
});
}
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getSpeciesFormIndex(species: PokemonSpecies, gender?: Gender, nature?: Nature, ignoreArena?: boolean): integer {
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if (!species.forms?.length)
return 0;
switch (species.speciesId) {
case Species.UNOWN:
case Species.SHELLOS:
case Species.GASTRODON:
case Species.BASCULIN:
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case Species.DEERLING:
case Species.SAWSBUCK:
case Species.VIVILLON:
case Species.ORICORIO:
case Species.SQUAWKABILLY:
case Species.TATSUGIRI:
case Species.PALDEA_TAUROS:
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return Utils.randSeedInt(species.forms.length);
case Species.MINIOR:
return Utils.randSeedInt(6);
case Species.MEOWSTIC:
case Species.INDEEDEE:
case Species.BASCULEGION:
case Species.OINKOLOGNE:
return gender === Gender.FEMALE ? 1 : 0;
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case Species.TOXTRICITY:
const lowkeyNatures = [ Nature.LONELY, Nature.BOLD, Nature.RELAXED, Nature.TIMID, Nature.SERIOUS, Nature.MODEST, Nature.MILD, Nature.QUIET, Nature.BASHFUL, Nature.CALM, Nature.GENTLE, Nature.CAREFUL ];
if (nature !== undefined && lowkeyNatures.indexOf(nature) > -1)
return 1;
return 0;
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}
if (ignoreArena) {
switch (species.speciesId) {
case Species.BURMY:
case Species.WORMADAM:
case Species.ROTOM:
case Species.LYCANROC:
return Utils.randSeedInt(species.forms.length);
}
return 0;
}
return this.arena.getSpeciesFormIndex(species);
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}
private getGeneratedOffsetGym(): boolean {
let ret = false;
this.executeWithSeedOffset(() => {
ret = !Utils.randSeedInt(2);
}, 0, this.seed.toString());
return ret;
}
private getGeneratedWaveCycleOffset(): integer {
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let ret = 0;
this.executeWithSeedOffset(() => {
ret = Utils.randSeedInt(8) * 5;
}, 0, this.seed.toString());
return ret;
}
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getEncounterBossSegments(waveIndex: integer, level: integer, species?: PokemonSpecies, forceBoss: boolean = false): integer {
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if (this.gameMode.isDaily && this.gameMode.isWaveFinal(waveIndex))
return 5;
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let isBoss: boolean;
if (forceBoss || (species && (species.pseudoLegendary || species.legendary || species.mythical)))
isBoss = true;
else {
this.executeWithSeedOffset(() => {
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isBoss = waveIndex % 10 === 0 || (this.gameMode.hasRandomBosses && Utils.randSeedInt(100) < Math.min(Math.max(Math.ceil((waveIndex - 250) / 50), 0) * 2, 30));
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}, waveIndex << 2);
}
if (!isBoss)
return 0;
let ret: integer = 2;
if (level >= 100)
ret++;
if (species) {
if (species.baseTotal >= 670)
ret++;
}
ret += Math.floor(waveIndex / 250);
return ret;
}
trySpreadPokerus(): void {
const party = this.getParty();
const infectedIndexes: integer[] = [];
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const spread = (index: number, spreadTo: number) => {
const partyMember = party[index + spreadTo];
if (!partyMember.pokerus && !Utils.randSeedInt(10)) {
partyMember.pokerus = true;
infectedIndexes.push(index + spreadTo);
}
};
party.forEach((pokemon, p) => {
if (!pokemon.pokerus || infectedIndexes.indexOf(p) > -1)
return;
this.executeWithSeedOffset(() => {
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if (p)
spread(p, -1);
if (p < party.length - 1)
spread(p, 1);
}, this.currentBattle.waveIndex + (p << 8));
});
}
resetSeed(waveIndex?: integer): void {
const wave = waveIndex || this.currentBattle?.waveIndex || 0;
this.waveSeed = Utils.shiftCharCodes(this.seed, wave);
Phaser.Math.RND.sow([ this.waveSeed ]);
console.log('Wave Seed:', this.waveSeed, wave);
this.rngCounter = 0;
}
executeWithSeedOffset(func: Function, offset: integer, seedOverride?: string): void {
if (!func)
return;
const tempRngCounter = this.rngCounter;
const tempRngOffset = this.rngOffset;
const tempRngSeedOverride = this.rngSeedOverride;
const state = Phaser.Math.RND.state();
Phaser.Math.RND.sow([ Utils.shiftCharCodes(seedOverride || this.seed, offset) ]);
this.rngCounter = 0;
this.rngOffset = offset;
this.rngSeedOverride = seedOverride || '';
func();
Phaser.Math.RND.state(state);
this.rngCounter = tempRngCounter;
this.rngOffset = tempRngOffset;
this.rngSeedOverride = tempRngSeedOverride;
}
addFieldSprite(x: number, y: number, texture: string | Phaser.Textures.Texture, frame?: string | number, terrainColorRatio: number = 0): Phaser.GameObjects.Sprite {
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const ret = this.add.sprite(x, y, texture, frame);
ret.setPipeline(this.fieldSpritePipeline);
if (terrainColorRatio)
ret.pipelineData['terrainColorRatio'] = terrainColorRatio;
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return ret;
}
addPokemonSprite(pokemon: Pokemon, x: number, y: number, texture: string | Phaser.Textures.Texture, frame?: string | number, hasShadow: boolean = false, ignoreOverride: boolean = false): Phaser.GameObjects.Sprite {
const ret = this.addFieldSprite(x, y, texture, frame);
this.initPokemonSprite(ret, pokemon, hasShadow, ignoreOverride);
return ret;
}
initPokemonSprite(sprite: Phaser.GameObjects.Sprite, pokemon?: Pokemon, hasShadow: boolean = false, ignoreOverride: boolean = false): Phaser.GameObjects.Sprite {
sprite.setPipeline(this.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: hasShadow, ignoreOverride: ignoreOverride, teraColor: pokemon ? getTypeRgb(pokemon.getTeraType()) : undefined });
this.spriteSparkleHandler.add(sprite);
return sprite;
}
showFieldOverlay(duration: integer): Promise<void> {
return new Promise(resolve => {
this.tweens.add({
targets: this.fieldOverlay,
alpha: 0.5,
ease: 'Sine.easeOut',
duration: duration,
onComplete: () => resolve()
});
});
}
hideFieldOverlay(duration: integer): Promise<void> {
return new Promise(resolve => {
this.tweens.add({
targets: this.fieldOverlay,
alpha: 0,
duration: duration,
ease: 'Cubic.easeIn',
onComplete: () => resolve()
});
});
}
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updateWaveCountText(): void {
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const isBoss = !(this.currentBattle.waveIndex % 10);
this.waveCountText.setText(this.currentBattle.waveIndex.toString());
this.waveCountText.setColor(!isBoss ? '#404040' : '#f89890');
this.waveCountText.setShadowColor(!isBoss ? '#ded6b5' : '#984038');
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this.waveCountText.setVisible(true);
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}
updateMoneyText(): void {
this.moneyText.setText(`${this.money.toLocaleString('en-US')}`);
this.moneyText.setVisible(true);
}
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updateScoreText(): void {
this.scoreText.setText(`Score: ${this.score.toString()}`);
this.scoreText.setVisible(this.gameMode.isDaily);
}
updateUIPositions(): void {
const enemyModifierCount = this.enemyModifiers.filter(m => m.isIconVisible(this)).length;
this.waveCountText.setY(-(this.game.canvas.height / 6) + (enemyModifierCount ? enemyModifierCount <= 12 ? 15 : 24 : 0));
this.moneyText.setY(this.waveCountText.y + 10);
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this.scoreText.setY(this.moneyText.y + 10);
const offsetY = (this.scoreText.visible ? this.scoreText : this.moneyText).y + 15;
this.partyExpBar.setY(offsetY);
this.candyBar.setY(offsetY + 15);
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this.ui?.achvBar.setY(this.game.canvas.height / 6 + offsetY);
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}
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addFaintedEnemyScore(enemy: EnemyPokemon): void {
let scoreIncrease = enemy.getSpeciesForm().getBaseExp() * (enemy.level / this.getMaxExpLevel()) * ((enemy.ivs.reduce((iv: integer, total: integer) => total += iv, 0) / 93) * 0.2 + 0.8);
this.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemy.id, false).map(m => scoreIncrease *= (m as PokemonHeldItemModifier).getScoreMultiplier());
if (enemy.isBoss())
scoreIncrease *= Math.sqrt(enemy.bossSegments);
this.currentBattle.battleScore += Math.ceil(scoreIncrease);
}
getMaxExpLevel(ignoreLevelCap?: boolean): integer {
if (ignoreLevelCap)
return Number.MAX_SAFE_INTEGER;
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const waveIndex = Math.ceil((this.currentBattle?.waveIndex || 1) / 10) * 10;
const difficultyWaveIndex = this.gameMode.getWaveForDifficulty(waveIndex);
const baseLevel = (1 + difficultyWaveIndex / 2 + Math.pow(difficultyWaveIndex / 25, 2)) * 1.2;
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return Math.ceil(baseLevel / 2) * 2 + 2;
}
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randomSpecies(waveIndex: integer, level: integer, fromArenaPool?: boolean, speciesFilter?: PokemonSpeciesFilter, filterAllEvolutions?: boolean): PokemonSpecies {
if (fromArenaPool)
return this.arena.randomSpecies(waveIndex, level);
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const filteredSpecies = speciesFilter ? [...new Set(allSpecies.filter(s => s.isCatchable()).filter(speciesFilter).map(s => {
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if (!filterAllEvolutions) {
while (pokemonPrevolutions.hasOwnProperty(s.speciesId))
s = getPokemonSpecies(pokemonPrevolutions[s.speciesId]);
}
return s;
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}))] : allSpecies.filter(s => s.isCatchable());
return filteredSpecies[Utils.randSeedInt(filteredSpecies.length)];
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}
generateRandomBiome(waveIndex: integer): Biome {
const relWave = waveIndex % 250;
const biomes = Utils.getEnumValues(Biome).slice(1, Utils.getEnumValues(Biome).filter(b => b >= 40).length * -1);
const maxDepth = biomeDepths[Biome.END][0] - 2;
const depthWeights = new Array(maxDepth + 1).fill(null)
.map((_, i: integer) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250);
const biomeThresholds: integer[] = [];
let totalWeight = 0;
for (let biome of biomes) {
totalWeight += Math.ceil(depthWeights[biomeDepths[biome][0] - 1] / biomeDepths[biome][1]);
biomeThresholds.push(totalWeight);
}
const randInt = Utils.randSeedInt(totalWeight);
for (let biome of biomes) {
if (randInt < biomeThresholds[biome])
return biome;
}
return biomes[Utils.randSeedInt(biomes.length)];
}
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checkInput(): boolean {
let inputSuccess = false;
let vibrationLength = 0;
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if (this.buttonJustPressed(Button.UP) || this.repeatInputDurationJustPassed(Button.UP)) {
inputSuccess = this.ui.processInput(Button.UP);
vibrationLength = 5;
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this.setLastProcessedMovementTime(Button.UP)
} else if (this.buttonJustPressed(Button.DOWN) || this.repeatInputDurationJustPassed(Button.DOWN)) {
inputSuccess = this.ui.processInput(Button.DOWN);
vibrationLength = 5;
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this.setLastProcessedMovementTime(Button.DOWN)
} else if (this.buttonJustPressed(Button.LEFT) || this.repeatInputDurationJustPassed(Button.LEFT)) {
inputSuccess = this.ui.processInput(Button.LEFT);
vibrationLength = 5;
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this.setLastProcessedMovementTime(Button.LEFT)
} else if (this.buttonJustPressed(Button.RIGHT) || this.repeatInputDurationJustPassed(Button.RIGHT)) {
inputSuccess = this.ui.processInput(Button.RIGHT);
vibrationLength = 5;
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this.setLastProcessedMovementTime(Button.RIGHT)
} else if (this.buttonJustPressed(Button.SUBMIT) || this.repeatInputDurationJustPassed(Button.SUBMIT)) {
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inputSuccess = this.ui.processInput(Button.SUBMIT) || this.ui.processInput(Button.ACTION);
this.setLastProcessedMovementTime(Button.SUBMIT);
} else if (this.buttonJustPressed(Button.ACTION) || this.repeatInputDurationJustPassed(Button.ACTION)) {
inputSuccess = this.ui.processInput(Button.ACTION);
this.setLastProcessedMovementTime(Button.ACTION);
} else if (this.buttonJustPressed(Button.CANCEL)|| this.repeatInputDurationJustPassed(Button.CANCEL)) {
inputSuccess = this.ui.processInput(Button.CANCEL);
this.setLastProcessedMovementTime(Button.CANCEL);
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} else if (this.buttonJustPressed(Button.MENU)) {
if (this.disableMenu)
return;
switch (this.ui?.getMode()) {
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case Mode.MESSAGE:
if (!(this.ui.getHandler() as MessageUiHandler).pendingPrompt)
return;
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case Mode.TITLE:
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case Mode.COMMAND:
case Mode.FIGHT:
case Mode.BALL:
case Mode.TARGET_SELECT:
case Mode.SAVE_SLOT:
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case Mode.PARTY:
case Mode.SUMMARY:
case Mode.STARTER_SELECT:
case Mode.CONFIRM:
case Mode.OPTION_SELECT:
this.ui.setOverlayMode(Mode.MENU);
inputSuccess = true;
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break;
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case Mode.MENU:
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case Mode.SETTINGS:
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case Mode.ACHIEVEMENTS:
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this.ui.revertMode();
this.playSound('select');
inputSuccess = true;
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break;
default:
return;
}
} else if (this.ui?.getHandler() instanceof StarterSelectUiHandler) {
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if (this.buttonJustPressed(Button.CYCLE_SHINY)) {
inputSuccess = this.ui.processInput(Button.CYCLE_SHINY);
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this.setLastProcessedMovementTime(Button.CYCLE_SHINY);
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} else if (this.buttonJustPressed(Button.CYCLE_FORM)) {
inputSuccess = this.ui.processInput(Button.CYCLE_FORM);
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this.setLastProcessedMovementTime(Button.CYCLE_FORM);
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} else if (this.buttonJustPressed(Button.CYCLE_GENDER)) {
inputSuccess = this.ui.processInput(Button.CYCLE_GENDER);
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this.setLastProcessedMovementTime(Button.CYCLE_GENDER);
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} else if (this.buttonJustPressed(Button.CYCLE_ABILITY)) {
inputSuccess = this.ui.processInput(Button.CYCLE_ABILITY);
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this.setLastProcessedMovementTime(Button.CYCLE_ABILITY);
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} else if (this.buttonJustPressed(Button.CYCLE_NATURE)) {
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inputSuccess = this.ui.processInput(Button.CYCLE_NATURE);
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this.setLastProcessedMovementTime(Button.CYCLE_NATURE);
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} else if (this.buttonJustPressed(Button.CYCLE_VARIANT)) {
inputSuccess = this.ui.processInput(Button.CYCLE_VARIANT);
this.setLastProcessedMovementTime(Button.CYCLE_VARIANT);
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} else
return;
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} else if (this.buttonJustPressed(Button.SPEED_UP)) {
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if (this.gameSpeed < 5) {
this.gameData.saveSetting(Setting.Game_Speed, settingOptions[Setting.Game_Speed].indexOf(`${this.gameSpeed}x`) + 1);
if (this.ui?.getMode() === Mode.SETTINGS)
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(this.ui.getHandler() as SettingsUiHandler).show([]);
}
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} else if (this.buttonJustPressed(Button.SLOW_DOWN)) {
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if (this.gameSpeed > 1) {
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this.gameData.saveSetting(Setting.Game_Speed, Math.max(settingOptions[Setting.Game_Speed].indexOf(`${this.gameSpeed}x`) - 1, 0));
if (this.ui?.getMode() === Mode.SETTINGS)
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(this.ui.getHandler() as SettingsUiHandler).show([]);
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}
} else
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return;
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if (inputSuccess && this.enableVibration && typeof navigator.vibrate !== 'undefined')
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navigator.vibrate(vibrationLength || 10);
}
/**
* gamepadButtonJustDown returns true if @param button has just been pressed down
* or not. It will only return true once, until the key is released and pressed down
* again.
*/
gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean {
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if (!button || !this.gamepadSupport)
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return false;
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let ret = false;
if (button.pressed) {
if (!this.gamepadButtonStates[button.index])
ret = true;
this.gamepadButtonStates[button.index] = true;
} else
this.gamepadButtonStates[button.index] = false;
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return ret;
}
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buttonJustPressed(button: Button): boolean {
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const gamepad = this.input.gamepad?.gamepads[0];
return this.buttonKeys[button].some(k => Phaser.Input.Keyboard.JustDown(k)) || this.gamepadButtonJustDown(gamepad?.buttons[this.gamepadKeyConfig[button]]);
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}
/**
* repeatInputDurationJustPassed returns true if @param button has been held down long
* enough to fire a repeated input. A button must claim the movementButtonLock before
* firing a repeated input - this is to prevent multiple buttons from firing repeatedly.
*/
repeatInputDurationJustPassed(button: Button): boolean {
if (this.movementButtonLock !== null && this.movementButtonLock !== button) {
return false;
}
if (this.buttonKeys[button].every(k => k.isUp) && this.gamepadButtonStates.every(b => b == false)) {
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this.movementButtonLock = null;
return false;
}
if (this.time.now - this.lastProcessedButtonPressTimes.get(button) >= repeatInputDelayMillis) {
return true;
}
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}
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setLastProcessedMovementTime(button: Button) {
this.lastProcessedButtonPressTimes.set(button, this.time.now);
this.movementButtonLock = button;
}
isBgmPlaying(): boolean {
return this.bgm && this.bgm.isPlaying;
}
playBgm(bgmName?: string, fadeOut?: boolean): void {
if (bgmName === undefined)
bgmName = this.currentBattle.getBgmOverride(this) || this.arena.bgm;
if (this.bgm && bgmName === this.bgm.key) {
if (!this.bgm.isPlaying) {
this.bgm.play({
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volume: this.masterVolume * this.bgmVolume
});
}
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return;
}
if (fadeOut && !this.bgm)
fadeOut = false;
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this.bgmCache.add(bgmName);
this.loadBgm(bgmName);
let loopPoint = 0;
loopPoint = bgmName === this.arena.bgm
? this.arena.getBgmLoopPoint()
: this.getBgmLoopPoint(bgmName);
let loaded = false;
const playNewBgm = () => {
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if (bgmName === null && this.bgm && !this.bgm.pendingRemove) {
this.bgm.play({
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volume: this.masterVolume * this.bgmVolume
});
return;
}
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if (this.bgm && !this.bgm.pendingRemove && this.bgm.isPlaying)
this.bgm.stop();
this.bgm = this.sound.add(bgmName, { loop: true });
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this.bgm.play({
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volume: this.masterVolume * this.bgmVolume
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});
if (loopPoint)
this.bgm.on('looped', () => this.bgm.play({ seek: loopPoint }));
};
this.load.once(Phaser.Loader.Events.COMPLETE, () => {
loaded = true;
if (!fadeOut || !this.bgm.isPlaying)
playNewBgm();
});
if (fadeOut) {
const onBgmFaded = () => {
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if (loaded && (!this.bgm.isPlaying || this.bgm.pendingRemove))
playNewBgm();
};
this.time.delayedCall(this.fadeOutBgm(500, true) ? 750 : 250, onBgmFaded);
}
if (!this.load.isLoading())
this.load.start();
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}
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pauseBgm(): boolean {
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if (this.bgm && !this.bgm.pendingRemove && this.bgm.isPlaying) {
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this.bgm.pause();
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return true;
}
return false;
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}
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resumeBgm(): boolean {
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if (this.bgm && !this.bgm.pendingRemove && this.bgm.isPaused) {
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this.bgm.resume();
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return true;
}
return false;
}
updateSoundVolume(): void {
if (this.sound) {
for (let sound of this.sound.getAllPlaying())
(sound as AnySound).setVolume(this.masterVolume * (this.bgmCache.has(sound.key) ? this.bgmVolume : this.seVolume));
}
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}
fadeOutBgm(duration: integer = 500, destroy: boolean = true): boolean {
if (!this.bgm)
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return false;
const bgm = this.sound.getAllPlaying().find(bgm => bgm.key === this.bgm.key);
if (bgm) {
SoundFade.fadeOut(this, this.bgm, duration, destroy);
return true;
}
return false;
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}
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playSound(sound: string | AnySound, config?: object): AnySound {
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if (config) {
if (config.hasOwnProperty('volume'))
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config['volume'] *= this.masterVolume * this.seVolume;
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else
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config['volume'] = this.masterVolume * this.seVolume;
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} else
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config = { volume: this.masterVolume * this.seVolume };
// PRSFX sounds are mixed too loud
if ((typeof sound === 'string' ? sound : sound.key).startsWith('PRSFX- '))
config['volume'] *= 0.5;
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if (typeof sound === 'string') {
this.sound.play(sound, config);
return this.sound.get(sound) as AnySound;
} else {
sound.play(config);
return sound;
}
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}
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playSoundWithoutBgm(soundName: string, pauseDuration?: integer): AnySound {
this.bgmCache.add(soundName);
const resumeBgm = this.pauseBgm();
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this.playSound(soundName);
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const sound = this.sound.get(soundName) as AnySound;
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if (this.bgmResumeTimer)
this.bgmResumeTimer.destroy();
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if (resumeBgm) {
this.bgmResumeTimer = this.time.delayedCall((pauseDuration || Utils.fixedInt(sound.totalDuration * 1000)), () => {
this.resumeBgm();
this.bgmResumeTimer = null;
});
}
return sound;
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}
getBgmLoopPoint(bgmName: string): number {
switch (bgmName) {
case 'battle_kanto_champion':
return 13.950;
case 'battle_johto_champion':
return 23.498;
case 'battle_hoenn_champion':
return 11.328;
case 'battle_sinnoh_champion':
return 12.235;
case 'battle_champion_alder':
return 27.653;
case 'battle_champion_iris':
return 10.145;
case 'battle_elite':
return 17.730;
case 'battle_final_encounter':
return 19.159;
case 'battle_final':
return 16.453;
case 'battle_kanto_gym':
return 13.857;
case 'battle_johto_gym':
return 12.911;
case 'battle_hoenn_gym':
return 12.379;
case 'battle_sinnoh_gym':
return 13.122;
case 'battle_unova_gym':
return 19.145;
case 'battle_legendary':
return 13.855;
case 'battle_legendary_k':
return 18.314;
case 'battle_legendary_rz':
return 18.329;
case 'battle_rival':
return 13.689;
case 'battle_rival_2':
return 17.714;
case 'battle_rival_3':
return 17.586;
case 'battle_trainer':
return 13.686;
case 'battle_wild':
return 12.703;
case 'battle_wild_strong':
return 13.940;
case 'end_summit':
return 30.025;
}
return 0;
}
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toggleInvert(invert: boolean): void {
if (invert)
this.cameras.main.setPostPipeline(InvertPostFX);
else
this.cameras.main.removePostPipeline('InvertPostFX');
}
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/* Phase Functions */
getCurrentPhase(): Phase {
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return this.currentPhase;
}
getStandbyPhase(): Phase {
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return this.standbyPhase;
}
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pushPhase(phase: Phase, defer: boolean = false): void {
(!defer ? this.phaseQueue : this.nextCommandPhaseQueue).push(phase);
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}
unshiftPhase(phase: Phase): void {
if (this.phaseQueuePrependSpliceIndex === -1)
this.phaseQueuePrepend.push(phase);
else
this.phaseQueuePrepend.splice(this.phaseQueuePrependSpliceIndex, 0, phase);
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}
clearPhaseQueue(): void {
this.phaseQueue.splice(0, this.phaseQueue.length);
}
setPhaseQueueSplice(): void {
this.phaseQueuePrependSpliceIndex = this.phaseQueuePrepend.length;
}
clearPhaseQueueSplice(): void {
this.phaseQueuePrependSpliceIndex = -1;
}
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shiftPhase(): void {
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if (this.standbyPhase) {
this.currentPhase = this.standbyPhase;
this.standbyPhase = null;
return;
}
if (this.phaseQueuePrependSpliceIndex > -1)
this.clearPhaseQueueSplice();
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if (this.phaseQueuePrepend.length) {
while (this.phaseQueuePrepend.length)
this.phaseQueue.unshift(this.phaseQueuePrepend.pop());
}
if (!this.phaseQueue.length)
this.populatePhaseQueue();
this.currentPhase = this.phaseQueue.shift();
this.currentPhase.start();
}
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overridePhase(phase: Phase): boolean {
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if (this.standbyPhase)
return false;
this.standbyPhase = this.currentPhase;
this.currentPhase = phase;
phase.start();
return true;
}
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findPhase(phaseFilter: (phase: Phase) => boolean): Phase {
return this.phaseQueue.find(phaseFilter);
}
tryReplacePhase(phaseFilter: (phase: Phase) => boolean, phase: Phase): boolean {
const phaseIndex = this.phaseQueue.findIndex(phaseFilter);
if (phaseIndex > -1) {
this.phaseQueue[phaseIndex] = phase;
return true;
}
return false;
}
tryRemovePhase(phaseFilter: (phase: Phase) => boolean): boolean {
const phaseIndex = this.phaseQueue.findIndex(phaseFilter);
if (phaseIndex > -1) {
this.phaseQueue.splice(phaseIndex, 1);
return true;
}
return false;
}
pushMovePhase(movePhase: MovePhase, priorityOverride?: integer): void {
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const movePriority = new Utils.IntegerHolder(priorityOverride !== undefined ? priorityOverride : movePhase.move.getMove().priority);
applyAbAttrs(IncrementMovePriorityAbAttr, movePhase.pokemon, null, movePhase.move.getMove(), movePriority);
const lowerPriorityPhase = this.phaseQueue.find(p => p instanceof MovePhase && p.move.getMove().priority < movePriority.value);
if (lowerPriorityPhase)
this.phaseQueue.splice(this.phaseQueue.indexOf(lowerPriorityPhase), 0, movePhase);
else
this.pushPhase(movePhase);
}
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queueMessage(message: string, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer, defer?: boolean) {
const phase = new MessagePhase(this, message, callbackDelay, prompt, promptDelay);
if (!defer)
this.unshiftPhase(phase);
else
this.pushPhase(phase);
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}
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populatePhaseQueue(): void {
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if (this.nextCommandPhaseQueue.length) {
this.phaseQueue.push(...this.nextCommandPhaseQueue);
this.nextCommandPhaseQueue.splice(0, this.nextCommandPhaseQueue.length);
}
this.phaseQueue.push(new TurnInitPhase(this));
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}
getWaveMoneyAmount(moneyMultiplier: number): integer {
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const waveIndex = this.currentBattle.waveIndex;
const waveSetIndex = Math.ceil(waveIndex / 10) - 1;
const moneyValue = Math.pow((waveSetIndex + 1 + (0.75 + (((waveIndex - 1) % 10) + 1) / 10)) * 100, 1 + 0.005 * waveSetIndex) * moneyMultiplier;
return Math.floor(moneyValue / 10) * 10;
}
addModifier(modifier: Modifier, ignoreUpdate?: boolean, playSound?: boolean, virtual?: boolean, instant?: boolean): Promise<boolean> {
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return new Promise(resolve => {
let success = false;
const soundName = modifier.type.soundName;
this.validateAchvs(ModifierAchv, modifier);
const modifiersToRemove: PersistentModifier[] = [];
const modifierPromises: Promise<boolean>[] = [];
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if (modifier instanceof PersistentModifier) {
if (modifier instanceof TerastallizeModifier)
modifiersToRemove.push(...(this.findModifiers(m => m instanceof TerastallizeModifier && m.pokemonId === modifier.pokemonId)));
if ((modifier as PersistentModifier).add(this.modifiers, !!virtual, this)) {
if (modifier instanceof PokemonFormChangeItemModifier || modifier instanceof TerastallizeModifier)
success = modifier.apply([ this.getPokemonById(modifier.pokemonId), true ]);
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if (playSound && !this.sound.get(soundName))
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this.playSound(soundName);
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} else if (!virtual) {
const defaultModifierType = getDefaultModifierTypeForTier(modifier.type.tier);
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this.queueMessage(`The stack for this item is full.\n You will receive ${defaultModifierType.name} instead.`, null, true);
return this.addModifier(defaultModifierType.newModifier(), ignoreUpdate, playSound, false, instant).then(success => resolve(success));
}
for (let rm of modifiersToRemove)
this.removeModifier(rm);
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if (!ignoreUpdate && !virtual)
return this.updateModifiers(true, instant).then(() => resolve(success));
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} else if (modifier instanceof ConsumableModifier) {
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if (playSound && !this.sound.get(soundName))
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this.playSound(soundName);
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if (modifier instanceof ConsumablePokemonModifier) {
for (let p in this.party) {
const pokemon = this.party[p];
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const args: any[] = [ pokemon ];
if (modifier instanceof PokemonHpRestoreModifier) {
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if (!(modifier as PokemonHpRestoreModifier).fainted) {
const hpRestoreMultiplier = new Utils.IntegerHolder(1);
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this.applyModifiers(HealingBoosterModifier, true, hpRestoreMultiplier);
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args.push(hpRestoreMultiplier.value);
} else
args.push(1);
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} else if (modifier instanceof FusePokemonModifier)
args.push(this.getPokemonById(modifier.fusePokemonId) as PlayerPokemon);
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if (modifier.shouldApply(args)) {
const result = modifier.apply(args);
if (result instanceof Promise)
modifierPromises.push(result.then(s => success ||= s));
else
success ||= result;
}
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}
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return Promise.allSettled([this.party.map(p => p.updateInfo(instant)), ...modifierPromises]).then(() => resolve(success));
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} else {
const args = [ this ];
if (modifier.shouldApply(args)) {
const result = modifier.apply(args);
if (result instanceof Promise) {
return result.then(success => resolve(success));
} else
success ||= result;
}
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}
}
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resolve(success);
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});
}
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addEnemyModifier(modifier: PersistentModifier, ignoreUpdate?: boolean, instant?: boolean): Promise<void> {
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return new Promise(resolve => {
const modifiersToRemove: PersistentModifier[] = [];
if (modifier instanceof TerastallizeModifier)
modifiersToRemove.push(...(this.findModifiers(m => m instanceof TerastallizeModifier && m.pokemonId === modifier.pokemonId, false)));
if ((modifier as PersistentModifier).add(this.enemyModifiers, false, this)) {
if (modifier instanceof PokemonFormChangeItemModifier || modifier instanceof TerastallizeModifier)
modifier.apply([ this.getPokemonById(modifier.pokemonId), true ]);
for (let rm of modifiersToRemove)
this.removeModifier(rm, true);
}
if (!ignoreUpdate)
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this.updateModifiers(false, instant).then(() => resolve());
else
resolve();
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});
}
tryTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, transferStack: boolean, playSound: boolean, instant?: boolean, ignoreUpdate?: boolean): Promise<boolean> {
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return new Promise(resolve => {
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const source = itemModifier.pokemonId ? itemModifier.getPokemon(target.scene) : null;
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const cancelled = new Utils.BooleanHolder(false);
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Utils.executeIf(source && source.isPlayer() !== target.isPlayer(), () => applyAbAttrs(BlockItemTheftAbAttr, source, cancelled)).then(() => {
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if (cancelled.value)
return resolve(false);
const newItemModifier = itemModifier.clone() as PokemonHeldItemModifier;
newItemModifier.pokemonId = target.id;
const matchingModifier = target.scene.findModifier(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).matchType(itemModifier) && m.pokemonId === target.id, target.isPlayer()) as PokemonHeldItemModifier;
let removeOld = true;
if (matchingModifier) {
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const maxStackCount = matchingModifier.getMaxStackCount(target.scene);
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if (matchingModifier.stackCount >= maxStackCount)
return resolve(false);
const countTaken = transferStack ? Math.min(itemModifier.stackCount, maxStackCount - matchingModifier.stackCount) : 1;
itemModifier.stackCount -= countTaken;
newItemModifier.stackCount = matchingModifier.stackCount + countTaken;
removeOld = !itemModifier.stackCount;
} else if (!transferStack) {
newItemModifier.stackCount = 1;
removeOld = !(--itemModifier.stackCount);
}
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if (!removeOld || !source || this.removeModifier(itemModifier, !source.isPlayer())) {
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const addModifier = () => {
if (!matchingModifier || this.removeModifier(matchingModifier, !target.isPlayer())) {
if (target.isPlayer())
this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant).then(() => resolve(true));
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else
this.addEnemyModifier(newItemModifier, ignoreUpdate, instant).then(() => resolve(true));
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} else
resolve(false);
};
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if (source && source.isPlayer() !== target.isPlayer() && !ignoreUpdate)
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this.updateModifiers(source.isPlayer(), instant).then(() => addModifier());
else
addModifier();
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return;
}
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resolve(false);
});
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});
}
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removePartyMemberModifiers(partyMemberIndex: integer): Promise<void> {
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return new Promise(resolve => {
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const pokemonId = this.getParty()[partyMemberIndex].id;
const modifiersToRemove = this.modifiers.filter(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === pokemonId);
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for (let m of modifiersToRemove)
this.modifiers.splice(this.modifiers.indexOf(m), 1);
this.updateModifiers().then(() => resolve());
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});
}
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generateEnemyModifiers(): Promise<void> {
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return new Promise(resolve => {
if (this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS)
return resolve();
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const difficultyWaveIndex = this.gameMode.getWaveForDifficulty(this.currentBattle.waveIndex);
const isFinalBoss = this.gameMode.isWaveFinal(this.currentBattle.waveIndex);
let chances = Math.ceil(difficultyWaveIndex / 10);
if (isFinalBoss)
chances = Math.ceil(chances * 2.5);
const party = this.getEnemyParty();
if (this.currentBattle.trainer) {
const modifiers = this.currentBattle.trainer.genModifiers(party);
for (let modifier of modifiers)
this.addEnemyModifier(modifier, true, true);
}
party.forEach((enemyPokemon: EnemyPokemon, i: integer) => {
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const isBoss = enemyPokemon.isBoss() || (this.currentBattle.battleType === BattleType.TRAINER && this.currentBattle.trainer.config.isBoss);
let upgradeChance = 32;
if (isBoss)
upgradeChance /= 2;
if (isFinalBoss)
upgradeChance /= 8;
const modifierChance = this.gameMode.getEnemyModifierChance(isBoss);
let pokemonModifierChance = modifierChance;
if (this.currentBattle.battleType === BattleType.TRAINER)
pokemonModifierChance = Math.ceil(pokemonModifierChance * this.currentBattle.trainer.getPartyMemberModifierChanceMultiplier(i));
let count = 0;
for (let c = 0; c < chances; c++) {
if (!Utils.randSeedInt(modifierChance))
count++;
}
if (isBoss)
count = Math.max(count, Math.floor(chances / 2));
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getEnemyModifierTypesForWave(difficultyWaveIndex, count, [ enemyPokemon ], this.currentBattle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD, upgradeChance)
.map(mt => mt.newModifier(enemyPokemon).add(this.enemyModifiers, false, this));
});
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this.updateModifiers(false).then(() => resolve());
});
}
clearEnemyHeldItemModifiers(): void {
const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier);
for (let m of modifiersToRemove)
this.enemyModifiers.splice(this.enemyModifiers.indexOf(m), 1);
this.updateModifiers(false).then(() => this.updateUIPositions());
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}
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setModifiersVisible(visible: boolean) {
[ this.modifierBar, this.enemyModifierBar ].map(m => m.setVisible(visible));
}
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updateModifiers(player?: boolean, instant?: boolean): Promise<void> {
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if (player === undefined)
player = true;
return new Promise(resolve => {
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const modifiers = player ? this.modifiers : this.enemyModifiers as PersistentModifier[];
for (let m = 0; m < modifiers.length; m++) {
const modifier = modifiers[m];
if (modifier instanceof PokemonHeldItemModifier && !this.getPokemonById((modifier as PokemonHeldItemModifier).pokemonId))
modifiers.splice(m--, 1);
}
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for (let modifier of modifiers) {
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if (modifier instanceof PersistentModifier)
(modifier as PersistentModifier).virtualStackCount = 0;
}
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const modifiersClone = modifiers.slice(0);
for (let modifier of modifiersClone) {
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if (!modifier.getStackCount())
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modifiers.splice(modifiers.indexOf(modifier), 1);
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}
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this.updatePartyForModifiers(player ? this.getParty() : this.getEnemyParty(), instant).then(() => {
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(player ? this.modifierBar : this.enemyModifierBar).updateModifiers(modifiers);
if (!player)
this.updateUIPositions();
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resolve();
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});
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});
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}
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updatePartyForModifiers(party: Pokemon[], instant?: boolean): Promise<void> {
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return new Promise(resolve => {
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Promise.allSettled(party.map(p => {
if (p.scene)
p.calculateStats();
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return p.updateInfo(instant);
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})).then(() => resolve());
});
}
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removeModifier(modifier: PersistentModifier, enemy?: boolean): boolean {
const modifiers = !enemy ? this.modifiers : this.enemyModifiers;
const modifierIndex = modifiers.indexOf(modifier);
if (modifierIndex > -1) {
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modifiers.splice(modifierIndex, 1);
if (modifier instanceof PokemonFormChangeItemModifier || modifier instanceof TerastallizeModifier)
modifier.apply([ this.getPokemonById(modifier.pokemonId), false ]);
return true;
}
return false;
}
getModifiers(modifierType: { new(...args: any[]): Modifier }, player: boolean = true): PersistentModifier[] {
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return (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType);
}
findModifiers(modifierFilter: ModifierPredicate, player: boolean = true): PersistentModifier[] {
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return (player ? this.modifiers : this.enemyModifiers).filter(m => (modifierFilter as ModifierPredicate)(m));
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}
findModifier(modifierFilter: ModifierPredicate, player: boolean = true): PersistentModifier {
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return (player ? this.modifiers : this.enemyModifiers).find(m => (modifierFilter as ModifierPredicate)(m));
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}
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applyModifiers(modifierType: { new(...args: any[]): Modifier }, player: boolean = true, ...args: any[]): PersistentModifier[] {
const appliedModifiers: PersistentModifier[] = [];
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const modifiers = (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType && m.shouldApply(args));
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for (let modifier of modifiers) {
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if (modifier.apply(args)) {
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console.log('Applied', modifier.type.name, !player ? '(enemy)' : '');
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appliedModifiers.push(modifier);
}
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}
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return appliedModifiers;
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}
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applyModifier(modifierType: { new(...args: any[]): Modifier }, player: boolean = true, ...args: any[]): PersistentModifier {
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const modifiers = (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType && m.shouldApply(args));
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for (let modifier of modifiers) {
if (modifier.apply(args)) {
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console.log('Applied', modifier.type.name, !player ? '(enemy)' : '');
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return modifier;
}
}
return null;
}
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triggerPokemonFormChange(pokemon: Pokemon, formChangeTriggerType: { new(...args: any[]): SpeciesFormChangeTrigger }, delayed: boolean = false, modal: boolean = false): boolean {
if (pokemonFormChanges.hasOwnProperty(pokemon.species.speciesId)) {
const matchingFormChange = pokemonFormChanges[pokemon.species.speciesId].find(fc => fc.findTrigger(formChangeTriggerType) && fc.canChange(pokemon));
if (matchingFormChange) {
let phase: Phase;
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if (pokemon instanceof PlayerPokemon && !matchingFormChange.quiet)
phase = new FormChangePhase(this, pokemon, matchingFormChange, modal);
else
phase = new QuietFormChangePhase(this, pokemon, matchingFormChange);
if (pokemon instanceof PlayerPokemon && !matchingFormChange.quiet && modal)
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this.overridePhase(phase);
else if (delayed)
this.pushPhase(phase);
else
this.unshiftPhase(phase);
return true;
}
}
return false;
}
validateAchvs(achvType: { new(...args: any[]): Achv }, ...args: any[]): void {
const filteredAchvs = Object.values(achvs).filter(a => a instanceof achvType);
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for (let achv of filteredAchvs)
this.validateAchv(achv, args);
}
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validateAchv(achv: Achv, args?: any[]): boolean {
if (!this.gameData.achvUnlocks.hasOwnProperty(achv.id) && achv.validate(this, args)) {
this.gameData.achvUnlocks[achv.id] = new Date().getTime();
this.ui.achvBar.showAchv(achv);
if (vouchers.hasOwnProperty(achv.id))
this.validateVoucher(vouchers[achv.id]);
return true;
}
return false;
}
validateVoucher(voucher: Voucher, args?: any[]): boolean {
if (!this.gameData.voucherUnlocks.hasOwnProperty(voucher.id) && voucher.validate(this, args)) {
this.gameData.voucherUnlocks[voucher.id] = new Date().getTime();
this.ui.achvBar.showAchv(voucher);
this.gameData.voucherCounts[voucher.voucherType]++;
return true;
}
return false;
}
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}