Commit Graph

130 Commits

Author SHA1 Message Date
aap
4a3cf2a602 minor change 2016-02-16 15:49:45 +01:00
aap
5b3370b479 minor matrix stuff 2016-02-16 08:40:19 +01:00
aap
290117e9be changed math functions again 2016-02-15 10:48:27 +01:00
aap
e1613108cf implemented some math classes 2016-02-14 23:58:11 +01:00
aap
cc77487fc0 implemented projection in Camera 2016-02-14 20:56:05 +01:00
aap
ad81510267 moved d3d rendering code here 2016-02-14 12:28:03 +01:00
aap
dc4011ba7a changes pipeline system a bit 2016-02-14 00:52:45 +01:00
aap
0e0cc1156c worked on rendering and frame ltm synching 2016-02-13 00:52:32 +01:00
aap
80a73f0ac5 d3d9 textures 2016-02-07 01:25:52 +01:00
aap
8c70df06e4 removed stuff thats now in librwgta 2016-02-06 18:17:25 +01:00
aap
ef58d76bc0 various changes 2016-02-06 18:11:31 +01:00
aap
6d56a23dd1 small fixes 2016-01-26 13:53:08 +01:00
aap
d20a6c3d04 some changes 2016-01-24 01:42:51 +01:00
aap
56e48f4d76 improved uv animation code 2016-01-14 23:49:00 +01:00
aap
da0417571d implemented cameras for streaming 2016-01-13 08:58:15 +01:00
aap
02c809625a implemented many create/clone/destroy functions 2016-01-12 00:38:36 +01:00
aap
15872ba211 reworked the structs and got rid of c++ ctors/dtors 2016-01-11 18:22:59 +01:00
aap
efd41771a0 started implementing linked lists 2016-01-11 11:23:26 +01:00
aap
0aadf8c3c9 made most things build on linux again 2016-01-10 20:10:53 +01:00
aap
79c89ebbba moved iOS dff converter to rsltest 2016-01-10 18:18:03 +01:00
aap
a42bfb90ac implemented leeds dff stream read 2016-01-09 22:01:21 +01:00
aap
fab7f20c6d implemented basic PS2 rasters - no mipmaps yet 2016-01-03 19:45:51 +01:00
aap
8b5b64d639 lcs txd converter 2015-12-27 22:23:57 +01:00
aap
1e551d62cd implemented some LCS txd things 2015-12-27 18:45:37 +01:00
aap
cc1a83acda worked on insttest 2015-12-24 23:31:36 +01:00
aap
723807cec1 implemented PS2 SA instance 2015-12-24 16:43:10 +01:00
aap
040d167da0 worked on LCS world 2015-12-23 23:23:46 +01:00
aap
aed3fefd01 fixed some structures 2015-12-22 12:11:10 +01:00
aap
39ff5b6288 more leeds stuff 2015-12-21 21:56:47 +01:00
aap
b4427ee1ac implemented some leeds stuff 2015-12-21 20:11:55 +01:00
aap
37e1e239f9 unconvert ADC implemented 2015-12-20 13:05:32 +01:00
aap
83d1420dd1 more (or rather fewer) lcs fixes 2015-12-20 10:38:27 +01:00
aap
90b2d98b97 fixed more bugs and implemented better lcs conversion 2015-12-20 01:04:31 +01:00
aap
b7ec874b25 more fixes 2015-12-19 17:05:39 +01:00
aap
3aca9c9c7d fixed stuff 2015-12-19 15:40:34 +01:00
aap
5f2cd51ea1 convert LCS meshes cleanly 2015-12-19 14:47:59 +01:00
aap
4e81f31c6b fixed stipid holes in lcs meshes 2015-12-19 11:08:51 +01:00
aap
39711c0a32 almost-working lcs conversion 2015-12-18 17:34:12 +01:00
aap
9f9c36a4ef started work on LCS dffs 2015-12-18 01:10:42 +01:00
aap
66e67d5aff made switching platforms a little nicer 2015-12-17 22:15:59 +01:00
aap
32dfcf0fd2 implemented PDS plugin and uninstancing in SA pipes 2015-12-16 20:25:22 +01:00
aap
305f93f738 implemented ps2 uninstance 2015-12-14 18:52:50 +01:00
aap
3c0df895f1 fixed bug with texture allocation 2015-09-19 19:28:23 +02:00
aap
ee96da332f added palette support 2015-09-17 10:44:07 +02:00
aap
926b0a639a implemented basic read/write of xbox textures 2015-09-15 08:29:57 +02:00
aap
b39d9d2b89 implemented txd read/write and basic d3d8 native textures 2015-09-13 20:23:22 +02:00
aap
2671141370 implemented uv animations and some other stuff 2015-09-11 12:32:06 +02:00
aap
eedf096b39 forgot file 2015-09-09 23:28:37 +02:00
aap
c7fa3b3b8c implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet) 2015-09-09 23:26:16 +02:00
aap
fed5ea7c9a implemented xbox uninstance 2015-09-08 10:29:24 +02:00