Commit Graph

97 Commits

Author SHA1 Message Date
aap
b7ec874b25 more fixes 2015-12-19 17:05:39 +01:00
aap
3aca9c9c7d fixed stuff 2015-12-19 15:40:34 +01:00
aap
5f2cd51ea1 convert LCS meshes cleanly 2015-12-19 14:47:59 +01:00
aap
4e81f31c6b fixed stipid holes in lcs meshes 2015-12-19 11:08:51 +01:00
aap
39711c0a32 almost-working lcs conversion 2015-12-18 17:34:12 +01:00
aap
9f9c36a4ef started work on LCS dffs 2015-12-18 01:10:42 +01:00
aap
66e67d5aff made switching platforms a little nicer 2015-12-17 22:15:59 +01:00
aap
32dfcf0fd2 implemented PDS plugin and uninstancing in SA pipes 2015-12-16 20:25:22 +01:00
aap
305f93f738 implemented ps2 uninstance 2015-12-14 18:52:50 +01:00
aap
3c0df895f1 fixed bug with texture allocation 2015-09-19 19:28:23 +02:00
aap
ee96da332f added palette support 2015-09-17 10:44:07 +02:00
aap
926b0a639a implemented basic read/write of xbox textures 2015-09-15 08:29:57 +02:00
aap
b39d9d2b89 implemented txd read/write and basic d3d8 native textures 2015-09-13 20:23:22 +02:00
aap
2671141370 implemented uv animations and some other stuff 2015-09-11 12:32:06 +02:00
aap
eedf096b39 forgot file 2015-09-09 23:28:37 +02:00
aap
c7fa3b3b8c implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet) 2015-09-09 23:26:16 +02:00
aap
fed5ea7c9a implemented xbox uninstance 2015-09-08 10:29:24 +02:00
aap
56bf3b2311 implemented d3d9 uninstance 2015-09-08 09:47:21 +02:00
aap
e330cd1743 implemented d3d8 uninstance 2015-09-07 23:00:28 +02:00
aap
0c96bc7b99 implemented d3d8 native data read/write and instance 2015-09-07 14:50:10 +02:00
aap
0f135f2de6 refactored skin plugin a bit; wrote xbox skin instance callback 2015-09-07 10:22:54 +02:00
aap
f09a1ab99f changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing 2015-09-06 13:31:42 +02:00
aap
fca3327ae2 restructured some files 2015-08-27 16:45:54 +02:00
aap
c99e045e8d implemented xbox extra normals plugin 2015-08-17 10:24:24 +02:00
aap
3698d97c50 support for < 0x30400 dffs 2015-08-16 23:23:41 +02:00
aap
3639ada1c3 read/write ADC data, cant convert yet 2015-08-16 16:44:59 +02:00
aap
d04e97fb47 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
aap
6f8dccd095 small change to library id stamp 2015-08-11 23:40:57 +02:00
aap
fc043fbddb fixed major bug in frame stream write 2015-08-11 21:48:23 +02:00
aap
c620ad8692 uninstacing OpenGL geometry 2015-08-11 20:57:43 +02:00
aap
c84249900a implemented ogl skin pipe 2015-08-03 21:33:35 +02:00
aap
970786828d improved pipeline system 2015-08-03 18:30:10 +02:00
aap
db00759b8c further work on ps2 pipelines 2015-08-02 19:31:01 +02:00
aap
4d461dbfbd worked on ps2 pipelines 2015-08-01 23:03:10 +02:00
aap
99bdd4fd23 matfx pipeline values 2015-07-13 15:01:31 +02:00
aap
d832570142 basic PS2 instancing 2015-07-12 22:57:05 +02:00
aap
e9f638db05 started work on (ps2) pipelines 2015-07-11 23:48:11 +02:00
aap
34f0e5550b upload PS2 texture over PATH2 2015-07-11 14:45:38 +02:00
aap
0bb7ec468a ps2 test: upload material's raster (32bit) 2015-06-21 01:10:06 +02:00
aap
c6589f55de texture mapping in ps2 test 2015-06-18 23:05:37 +02:00
aap
df419c63ef small change 2015-06-17 21:51:33 +02:00
aap
c0d9ecdf3f clean up; gl test compiles under freebsd (but see makefile) 2015-06-10 22:52:59 +02:00
aap
c6c37da209 fixed shader stuff 2015-06-10 22:29:48 +02:00
aap
aff3dd5a0c Merge pull request #1 from quiret/master
Windows VS2013 build files + GCC fix
2015-06-10 21:59:23 +02:00
quiret
4ac4e6e41e - fixed some runtime compiler library dependencies
- added the "dffwrite" application as project into the "various" folder
2015-05-31 12:25:05 +02:00
quiret
900541f21e - fixed dependency on GCC, please look at it 2015-05-31 12:09:11 +02:00
quiret
d03c22dcd6 - added windows project files 2015-05-31 11:59:47 +02:00
Angelo Papenhoff
652c82424a Implemented transforming of normals on PS2. 2015-01-28 21:15:49 +01:00
aap
5247d1c26e Some fixes. 2015-01-26 20:23:45 +01:00
Angelo Papenhoff
ad21deaf0f Replaced C++ streams in tga functions. ps2 test builds again. 2015-01-26 10:15:26 +01:00