Commit Graph
100 Commits
Author SHA1 Message Date
aap c0adc2cb1b added some very basic im2d stuff to gl3 2016-08-21 18:20:27 +02:00
aap 2cd032a79e some texture fixes 2016-08-05 01:13:41 +02:00
aap a980b32e67 Merge branch 'master' of github.com:aap/librw 2016-08-03 20:33:01 +02:00
aap 46542cccb0 fixed pretty major bugs regarding frame dirty list 2016-08-03 20:32:43 +02:00
aap b556ad0d8a small change for windows/3ds max plugin 2016-07-25 12:45:08 +02:00
aap a391f263cb added Matrix create and destroy 2016-07-25 12:43:19 +02:00
aap 5c3240cce3 small changes 2016-07-21 17:06:56 +02:00
aap 0b5498c060 texture changes 2016-07-21 08:59:06 +02:00
aap 069c66b699 implemented DXT decompression 2016-07-19 23:37:37 +02:00
aap 69356264d7 hardcoded gl3 shaders; extended Image; bmp writer 2016-07-19 18:40:10 +02:00
aap 14547ef830 started looking into ps2 rasters again 2016-07-16 09:13:25 +02:00
aap 40fc1e24fc rasters 2016-07-15 11:55:52 +02:00
aap 5dff69431e got animation, hanim and skinning basically working 2016-07-11 20:27:21 +02:00
aap b1e55a7784 had messed up split skins 2016-07-10 12:48:04 +02:00
aap f4f4c088ff skin split streaming 2016-07-09 12:24:26 +02:00
aap bd06c54c57 worked on camera 2016-07-06 11:44:59 +02:00
aap dcbbdfe6b2 implemented fog for gl3 2016-07-05 18:22:22 +02:00
aap abe0bba5af worked on platform drivers 2016-07-05 11:36:43 +02:00
aap ad1ea4ca53 implemented matfx and cleaned up some whitespace 2016-06-29 12:53:02 +02:00
aap d3cff5c06c revised initialization again and restructured code for that 2016-06-27 21:59:35 +02:00
aap 454e7b8ac6 small init changes 2016-06-26 11:35:16 +02:00
aap 53647520bc split up some files 2016-06-26 11:16:33 +02:00
aap dd901ebfa3 more work on initialization 2016-06-25 23:14:18 +02:00
aap a906d58bcb redid the plugin system; some engine init stuff 2016-06-25 17:58:52 +02:00
aap e3fa1fcc7f moved gl3 code here; added files i forgot last time 2016-06-24 15:24:58 +02:00
aap 9623bdbf11 reorganized files a bit; added missing file 2016-06-23 16:50:55 +02:00
aap b7d0b04380 added very basic World 2016-06-23 16:39:34 +02:00
aap 3271713d16 some renaming, frame synching, camera update 2016-06-21 23:16:09 +02:00
aap 634a96be07 more error handling 2016-06-17 16:20:02 +02:00
aap 1bb17b3094 worked on error handling 2016-06-17 13:29:49 +02:00
aap 6e71e34933 implemented basic error system; restructured some files; replaced a few asserts 2016-06-17 00:06:37 +02:00
aap 416ee91bb7 more tidying up 2016-06-16 15:37:35 +02:00
aap 7a4fcce861 Merge branch 'master' of github.com:aap/librw 2016-06-16 14:12:51 +02:00
aap 30114667ed started tidying up 2016-06-16 14:10:46 +02:00
aap 6826652b58 committing old changes 2016-06-14 23:07:16 +02:00
aap ee726b90a2 implemented some PDS pipelines used by Bully 2016-02-27 23:04:09 +01:00
aap 0c77e505f0 implemented some render state caching for d3d 2016-02-27 13:35:20 +01:00
aap 3902ab328e im an idiot 2016-02-25 01:02:07 +01:00
aap cb40fd1555 implemented a case insensitive strncmp 2016-02-25 00:30:26 +01:00
aap 41226ef0c6 added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras 2016-02-24 23:56:27 +01:00
aap 63521d903f fixed atomic world bounding sphere 2016-02-24 07:41:55 +01:00
aap a6a7b0e89c some work on ps2 pipelines, d3d rasters 2016-02-23 10:07:04 +01:00
aap 91291709d8 quat->mat 2016-02-18 18:23:38 +01:00
aap 9bc57a0641 atomic world bounding sphere 2016-02-18 14:56:10 +01:00
aap 7be2e634fe added sphere struct; implemented texture read and find callbacks 2016-02-18 14:29:04 +01:00
aap 8083f88049 changed atomic-clump connection 2016-02-17 23:59:05 +01:00
aap abe10e7623 some matrix stuff for quiret (untested) 2016-02-17 14:26:49 +01:00
aap 37ec9e041a forgot files :( 2016-02-16 16:27:18 +01:00
aap 4a3cf2a602 minor change 2016-02-16 15:49:45 +01:00
aap 5b3370b479 minor matrix stuff 2016-02-16 08:40:19 +01:00
aap 290117e9be changed math functions again 2016-02-15 10:48:27 +01:00
aap e1613108cf implemented some math classes 2016-02-14 23:58:11 +01:00
aap cc77487fc0 implemented projection in Camera 2016-02-14 20:56:05 +01:00
aap ad81510267 moved d3d rendering code here 2016-02-14 12:28:03 +01:00
aap dc4011ba7a changes pipeline system a bit 2016-02-14 00:52:45 +01:00
aap 0e0cc1156c worked on rendering and frame ltm synching 2016-02-13 00:52:32 +01:00
aap 80a73f0ac5 d3d9 textures 2016-02-07 01:25:52 +01:00
aap 8c70df06e4 removed stuff thats now in librwgta 2016-02-06 18:17:25 +01:00
aap ef58d76bc0 various changes 2016-02-06 18:11:31 +01:00
aap 6d56a23dd1 small fixes 2016-01-26 13:53:08 +01:00
aap d20a6c3d04 some changes 2016-01-24 01:42:51 +01:00
aap 56e48f4d76 improved uv animation code 2016-01-14 23:49:00 +01:00
aap da0417571d implemented cameras for streaming 2016-01-13 08:58:15 +01:00
aap 02c809625a implemented many create/clone/destroy functions 2016-01-12 00:38:36 +01:00
aap 15872ba211 reworked the structs and got rid of c++ ctors/dtors 2016-01-11 18:22:59 +01:00
aap efd41771a0 started implementing linked lists 2016-01-11 11:23:26 +01:00
aap 0aadf8c3c9 made most things build on linux again 2016-01-10 20:10:53 +01:00
aap 79c89ebbba moved iOS dff converter to rsltest 2016-01-10 18:18:03 +01:00
aap a42bfb90ac implemented leeds dff stream read 2016-01-09 22:01:21 +01:00
aap fab7f20c6d implemented basic PS2 rasters - no mipmaps yet 2016-01-03 19:45:51 +01:00
aap 8b5b64d639 lcs txd converter 2015-12-27 22:23:57 +01:00
aap 1e551d62cd implemented some LCS txd things 2015-12-27 18:45:37 +01:00
aap cc1a83acda worked on insttest 2015-12-24 23:31:36 +01:00
aap 723807cec1 implemented PS2 SA instance 2015-12-24 16:43:10 +01:00
aap 040d167da0 worked on LCS world 2015-12-23 23:23:46 +01:00
aap aed3fefd01 fixed some structures 2015-12-22 12:11:10 +01:00
aap 39ff5b6288 more leeds stuff 2015-12-21 21:56:47 +01:00
aap b4427ee1ac implemented some leeds stuff 2015-12-21 20:11:55 +01:00
aap 37e1e239f9 unconvert ADC implemented 2015-12-20 13:05:32 +01:00
aap 83d1420dd1 more (or rather fewer) lcs fixes 2015-12-20 10:38:27 +01:00
aap 90b2d98b97 fixed more bugs and implemented better lcs conversion 2015-12-20 01:04:31 +01:00
aap b7ec874b25 more fixes 2015-12-19 17:05:39 +01:00
aap 3aca9c9c7d fixed stuff 2015-12-19 15:40:34 +01:00
aap 5f2cd51ea1 convert LCS meshes cleanly 2015-12-19 14:47:59 +01:00
aap 4e81f31c6b fixed stipid holes in lcs meshes 2015-12-19 11:08:51 +01:00
aap 39711c0a32 almost-working lcs conversion 2015-12-18 17:34:12 +01:00
aap 9f9c36a4ef started work on LCS dffs 2015-12-18 01:10:42 +01:00
aap 66e67d5aff made switching platforms a little nicer 2015-12-17 22:15:59 +01:00
aap 32dfcf0fd2 implemented PDS plugin and uninstancing in SA pipes 2015-12-16 20:25:22 +01:00
aap 305f93f738 implemented ps2 uninstance 2015-12-14 18:52:50 +01:00
aap 3c0df895f1 fixed bug with texture allocation 2015-09-19 19:28:23 +02:00
aap ee96da332f added palette support 2015-09-17 10:44:07 +02:00
aap 926b0a639a implemented basic read/write of xbox textures 2015-09-15 08:29:57 +02:00
aap b39d9d2b89 implemented txd read/write and basic d3d8 native textures 2015-09-13 20:23:22 +02:00
aap 2671141370 implemented uv animations and some other stuff 2015-09-11 12:32:06 +02:00
aap eedf096b39 forgot file 2015-09-09 23:28:37 +02:00
aap c7fa3b3b8c implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet) 2015-09-09 23:26:16 +02:00
aap fed5ea7c9a implemented xbox uninstance 2015-09-08 10:29:24 +02:00
aap 56bf3b2311 implemented d3d9 uninstance 2015-09-08 09:47:21 +02:00
aap e330cd1743 implemented d3d8 uninstance 2015-09-07 23:00:28 +02:00